Remove BYOD Remove Classroom Remove Gamification Remove Tablets
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And the top e-learning trends for 2016 are.

Neo LMS

There are those who are already replacing their full-blown laptops with a more portable tablet. Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games.

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3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

One of education’s hottest buzzwords these days is g amification: the integration of games into classroom instruction to enhance student learning. Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. ( But what if you’re new to gamification?

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Technology won't replace teachers, but.

Learning with 'e's

Most teachers use some technology in the classroom, but how many use it beyond the walls of the classroom? One question raised during LTT2013 was whether tablets were going to end up as the latest pile of classroom junk, purchased for the sake of it, without any defined objectives or problems to solve.

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

Technology and the classroom – major trends and challenges. With an increased presence of BYOD and 1:1 programs in classrooms, schools today are faced with the challenge of transforming traditional learning spaces to seamlessly connect pedagogy, technology, and space. Russell Stannard (Educational Technologist, UK).

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Resources from Miami Device

Learning in Hand

Create Multimedia eBooks in a 1 iPad Classroom by Wesley Fryer Enhanced eBooks on iPads, iPhones and iPod Touches can include audio, video, and interactive animations in addition to digital text, images and links. Learn how to evaluate digital games for effectiveness in the classroom and learn the difference between an App and a Game.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. ” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom.

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Trends to watch in 2015: education and technology

Bryan Alexander

The forthcoming Horizon Report thinks BYOD is one of the two major tech trends for 2016. Another aspect is the gradual disintegration of computing , as we move from desktops to laptops to tablets, phones, cameras, trackers, and gewgaws attached to various locations in our spaces and on our bodies. Even academics.

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