Remove BYOD Remove Classroom Remove Gamification Remove System
article thumbnail

Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results. Can Pokemon Go be part of the classroom?

article thumbnail

Using a school LMS to deliver PD for teachers

Neo LMS

Having a learning management system is almost a given in many schools today. They create courses, give access to all sorts of learning materials online, use gamification features, design learning paths, encourage online collaboration, monitor student progress, do grading, and so on. It’s like a breath of fresh air.

LMS 152
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

And the top e-learning trends for 2016 are.

Neo LMS

Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games. Cloud classrooms will become the norm. Classrooms will finally become cloud-centric.

Trends 150
article thumbnail

Could technology ever be part of Montessori education?

Neo LMS

Teachers move around the classroom and oversee students’ activities, only intervening when their insight and guidance are needed. All objects in a Montessori classroom are there because they encourage learning in one way or another. A Montessori teacher encourages students to discover new things and develop self-confidence.

article thumbnail

Is Augmented Reality Technology The Future of Education ?

Kitaboo on EdTech

A big disadvantage of using the traditional Instructor-led classroom is its inability to address individual learner needs, leading to a lack of attention and interest among students. Gamification. The education system all over the world was only following traditional instructor-led teaching approach. Objects modeling.

article thumbnail

Shall We Play a Game (& Learn)?

Baker's B.Y.O.D.

Since chatting with Tom Driscoll via Google Hangout and Brian Germaine at the EdSurge RIDE event in the Fall , meeting up with Chris Aviles at Techspo14 , viewing Mr. Lewis'' Edmodo Webinar on Gamification , and engaging with my #TeamMAITs in class, I''m intrigued by the didactic nature of games. How many levels are in Candy Crush ?

Edmodo 117
article thumbnail

Taking Student Voice Beyond The Classroom

techlearning

I started that school year with one goal: to take what students loved and incorporate it into the classroom. Especially because there was nothing wrong with them, they had just been let down by the education system. At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn.