Remove BYOD Remove Classroom Remove Gamification Remove Libraries
article thumbnail

Technology won't replace teachers, but.

Learning with 'e's

LILAC was held in the heart of Manchester University , in a well appointed conference centre, where almost 300 library and information professionals gathered for three days to discuss information literacy. A social event in the spectacular surrounds of the iconic John Rylands Library was a fitting conclusion to Day 1.

article thumbnail

Your midsummer ed-tech check-in

eSchool News

They all help classroom teachers and education leaders leverage education technology in the best ways possible. Even with tight budgets, it’s possible to repurpose your libraries or media centers into 21st century makerspaces. Top BYOD tools for the Common Core classroom. 5 ways to gamify writing in the classroom.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Learning Revolution - Week's Free Events - Libraries Change Lives - Global Citizens - Great Keynote Recordings - NMC Weekly Top Ten Stories

The Learning Revolution Has Begun

We also highlight good conversations about learning taking place between educators, learners, leaders, and others from the school, library, museum, work, adult, online, non-traditional and home learning worlds. The ALA Declaration for the Right to Libraries. See my notes below for my own thoughts on the importance of libraries.

article thumbnail

5 Ways I’ve Redesigned My Rubric and You Should Too

techlearning

I’ve been happy with the change it’s brought to my classroom culture. While I am still building up my library of student-created “A+” work, the ability to open a blank graphic organizer and an example of the same graphic organizer that exceeds my expectations will help kids model better understand what I’m looking for.

article thumbnail

Trends to watch in 2015: education and technology

Bryan Alexander

The forthcoming Horizon Report thinks BYOD is one of the two major tech trends for 2016. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now. Let’s see if 2016 doesn’t see more tv-studio-style classrooms.

Trends 40
article thumbnail

BEST OF SHOW AT TCEA 2018

techlearning

The TravelMate Spin B1 (TMB118) convertible notebook features a 360-degree hinge that allows the device to be used in four versatile modes that facilitates all aspects of classroom learning, including Stand and Tent modes for group projects and sharing. The device connects easily to peripherals via Bluetooth 4.0, port, one USB 2.0 No plugins.

article thumbnail

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. Might we also study whether learners with solid K12 library inquiry experience perform better than the student in the general SHEG sample ? You can now find out. But wait, there’s more! . corroboration.