Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds
Marketplace K-12
MAY 18, 2016
The use of online instructional videos in classrooms, meanwhile, has risen over that stretch from 47 percent to 68 percent. “The explosion in teacher interest and usage of videos and game-based learning could be a harbinger of a new awakening for digital learning” said Julie Evans, the CEO of Project Tomorrow, in a statement.
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