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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. And many kids are eager to dive in and start creating.

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Automation Will Hit Young People Hardest. Can These Nonprofits Prepare Them for It?

Edsurge

Instead of saying, ’These are your learning objectives,’ we just have #goals. We have lots of case studies and examples that really allow them to explore different concepts, such as one about bias that might be on TikTok. Also there’s a game-based learning element to it. That was absolutely the No.

STEM 184
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Learning Revolution Week's Events - Evernote in the Classroom - Yong Zhao - Google+ vs. Ning

The Learning Revolution Has Begun

Conference strands include Game-Based Learning: How to Use Games in Educational Settings, Games & Assessment, Connecting Educators With Game Developers: Make Your Voices Heard, Students as Content Creators & Game Designers, Research on Game-Based Learning, and Professional Development.

Google 54
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

FWA allows extremely high-speed broadband where fiber connections can be too cost-prohibitive to install. Think of broadband speeds where large amounts of data can allow students to collaborate digitally from their schools or homes. Some schools will dabble in flexible schedules, for example. I think that’s exciting.

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