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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

Tailwinds: An Enabling Ecosystem A baseline enabling condition for game-based learning is access to computers and broadband. COVID has also accelerated funding for broadband in underserved neighborhoods. While there is still work to do in closing the digital divide, access is becoming less of a limiting factor for game-based learning.

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A Thinking Person’s Guide to EdTech News (2017 Week 28 & 29 Editions)

Doug Levin

Tagged on: July 21, 2017 A complex web of factors influence children’s commercial media literacy | LSE Business Review → If they don’t know an ad from information, how can they grasp how companies use their personal data? ask Sonia Livingstone, Kjartan Ólafsson and George Maier. wi.us, among other sources."

EdTech 150
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

The pandemic highlighted the massive digital divide that exists between marginalized communities and affluent communities that enjoy well-established digital infrastructure. FWA allows extremely high-speed broadband where fiber connections can be too cost-prohibitive to install. –Remco Bergsma, CEO, MiEN Company.

EdTech 117
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The Politics of Education Technology

Hack Education

“ Facebook Is Not a Technology Company ,” media studies professor Ian Bogost also wrote in August. If that’s what “technology” means, then every company is in the technology business – a useless distinction. …There are companies that are firmly planted in the computing sector.