Remove Books Remove Gamification Remove Learning Remove Student Engagement
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Gamification tools that increase student engagement

eSchool News

There are a variety of reading and math apps and websites that cater to gamification, and even provide the opportunity for differentiation. Learning A-Z’s Raz Kids , Dreamscapes , and Prodigy English are all free websites/apps that cater to gamification as they encourage practicing reading skills.

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Connecting with students in the online classroom

Neo LMS

Online learning has been on the rise for a while, but it became the norm for almost everyone at the height of the COVID-19 pandemic. While most students have returned to in-person learning, many have remained in the online classroom. So, what can you do to connect with students in the online classroom?

Classroom 436
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How does an intelligent learning platform help teachers create a truly personalized learning environment?

Neo LMS

Some students follow you with interest, engage in discussions, and are eager to learn more. Others are passive listeners and don’t seem to be fully engaged. What if there is a way to give each one of these students something tailored to their needs to boost their learning engagement ?

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5 ways to teach like a pirate

eSchool News

However, studies suggest that a significant percentage of students feel disengaged in their learning, posing a challenge for educators. However, studies suggest that a significant percentage of students feel disengaged in their learning, posing a challenge for educators. in teaching.

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10 Popular Educational Trends and What You Need to Know

Waterford

Some, like social-emotional learning and digital citizenship, have long been important—and they may require even more focus this year. Others, like genius hour and bite-sized learning, are recently arrived educational trends that may have a helpful place in your classroom. Blended Learning. Personalized Learning.

Trends 304
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Top 5 new EdTech tools that you might use in your university

Neo LMS

The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. 3D learning. However, the whole system changes with the introduction of 3D learning. Game-based learning. But what is the purpose of gamification ? Let’s take a look!

EdTech 347
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Strategies for Motivating Students: Start with Intrinsic Motivation

Waterford

This quote is a great reminder that if we can get students curious and motivated to learn, we can set them up for a lifelong love of learning. And as a teacher, you have the power to help them find that passion for learning while they are young. Extrinsic motivation, however, is learning because of external factors.

Strategy 275