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10 Ways to Rejuvenate and Learn This Summer

The CoolCatTeacher

If I’ve learned anything from my broken foot, it is that there are things only I can do for myself. Personal interests engage students in learning. Learn how to bring those in for students. Classroom learning can use many games to teach. You can discover how to connect games to learning in the classroom.

Learning 427
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Top 5 new EdTech tools that you might use in your university

Neo LMS

The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. 3D learning. However, the whole system changes with the introduction of 3D learning. Game-based learning. The best way to acquire and retain knowledge is by learning through games.

EdTech 347
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4 Awesome edtech solutions for making students fall in love with reading

Neo LMS

Less than 53% of American adults read at least one book for pleasure in 2019. Contrary to conventional wisdom, technology is a friend, not a foe of books and reading. It gives unlimited access to a great library of well-written, humorous, and engaging stories that will captivate young readers. Don’t give up!

EdTech 261
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6 Assistive Technologies That Can Help Students Reach Their Full Potential

EdTech Magazine

As the number of these students continues to grow, teachers and educators are increasingly turning to assistive technologies to help students across all ranges of ability learn more effectively and reach their full potential. . MORE FROM EDTECH: See how schools are using virtual and augmented reality for assistive learning.

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5 Resources to Gamify Student Writing

Ask a Tech Teacher

A modern teacher implements different kinds of incentives that make students interested to learn more. Do you know how you can make them interested in learning? Educade gives you gamification resources for science, math, social studies, language arts, business, health and wellness, engineering, and more. Games Make Learning Fun!

Resources 165
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Mini-Conference Schedule: "Reinventing Libraries for a Post-COVID World," a Library 2.0 Event

The Learning Revolution Has Begun

Please also join the Library 2.0 Our second Library 2.021 mini-conference: "Reinventing Libraries for a Post-COVID World," will be held online (and for free) on Thursday, June 17th, 2021, from 12:00 - 3:00 US-Pacific Time. Everyone is invited to participate in our Library 2.0

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Library 2.0 Sponsored Webinar - "Student Engagement Through Library-led Gamification" with Tasha Squires

The Learning Revolution Has Begun

Presents: "Student Engagement Through Library-led Gamification" With: Tasha Squires Learning Resource Center Teacher at O’Neill Middle School Library Date + Time: Wednesday, August 17th 10am EST for one hour (Click on the time link to see the event time in your own time zone.) Sign up HERE.