Themes, teams, and side quests: A superhero’s guide to gamification

Ditch That Textbook

Gamification in education is not new, and thanks to Michael Matera and his book, Explore Like A Pirate, a thriving community has been formed that helps educators all over as they start their own journey. Guest Blog Teaching creative teaching game-based learning games gamification

Why gamification works [Part 1]

Neo LMS

I’ve started a bit of series on the “why” of good digital learning; we’ve explored why VBL (Video Based Learning) works , and last week I pulled out a few examples of good and bad infographics , to understand why the good work, and the bad fail. Building on my curiosity about the way games like Candy Crush affect our minds, I thought we’d take a closer look at gamification. Gamification versus play. The post Why gamification works [Part 1] appeared first on NEO BLOG.

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6 Factors Of Gamification That Changes Students

TeachThought - Learn better.

6 Factors Of Gamification That Changes Students. As a student, I got to learn more about the power of ‘gamifying’ something, and what effect it had on learners. Gamification is about transforming the environment and regular activities into a kind of game. Gamification reinforces content, but also has the potential to profoundly impact classroom management. Gamification is about collaboration and teamwork. Getting Started With Gamification.

Gamification to encourage learner autonomy

Nik Peachey

The daily things could be 'revise vocabulary', 'read a short article', communicate with someone in English', 'do an activity from the course book' etc. The 'Todos' could be a range of homework and autonomous learning assignments. It's a great way to get students to take responsibility for their own time and learning and have some fun at the same time. classroom management games gamification gbl learner autonomy

New Ways to Gamify Learning

Ask a Tech Teacher

The first thing most teachers think about when discussing gamified learning is the online math games kids play. But those webtools exemplify where the gamification of education started. It is used to discuss the implementation of technology in the classroom by organizing tech-in-education tools into four categories or types of usage: Substitution: Technology is a direct replacement for something, e.g. ebooks in place of print books or online math drills in place of worksheets.

Design Amazing Online Learning Experiences Quickly with These Choice Menu Templates

Teacher Reboot Camp

Design is especially important in online learning and one key to student motivation and engagement. If you are new to distance learning, then templates are the way to go! Discover more ways to design engaging distance learning experiences by taking my new accredited graduate course , Online Learning: Best Practices to Leverage the Power of Distance Learning. Designing an engaging online experience doesn’t have to take a lot of time.

10 Popular Educational Trends and What You Need to Know

Waterford

Some, like social-emotional learning and digital citizenship, have long been important—and they may require even more focus this year. Others, like genius hour and bite-sized learning, are recently arrived educational trends that may have a helpful place in your classroom. This year, as schools moved to online learning and teachers scrambled to adjust their curriculum, many teachers, students, and parents gained new appreciation for the value of self-care. Blended Learning.

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Meaningful Gamification and Student’s motivation by Lynette Tan (NUS)

Playware Studios

A research paper authored by Dr. Lynette Tan of NUS was published in the Online Learning Journal VOL 22, NO 2 (2018) [ISSN: 2472-5730]. The results point to the potential that meaningful gamification has in motivating and helping students in scaffolding reading material before their classes, and shows it to be not only a viable but also a worthwhile facility to invest in and develop—particularly for facilitating a flipped-classroom environment.

20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

But the reality is also that we’re going to have to prepare for a fall that – whatever it looks like – will include an online learning component. Even if we go back to face-to-face learning, we will all have to be prepared to teach online, and the best way to do this is to first educate ourselves with research and pedagogy. Learning online will also help us become better teachers and now is the perfect time to take an online course. Blended learning is not new.

How to Get Teachers to Embrace Gamification

Graphite Blog

Gamification is a hot trend, but it’s more than that -- it’s tapping into students' interests in order to give them the opportunity to explore, problem-solve, and build social skills while connecting with curriculum-based skills and concepts. As an instructional technology specialist in our district with a background in middle and high school education, I have an opportunity to influence change, and gamification has been a tool to do just that.

7 Digital Learning Theories and Models You Should Know

Teacher Reboot Camp

While pursuing our teaching degrees we were introduced to various learning theorists and their insights about how people learn best. Although understanding these theories is still important, we also need to become familiar with theories, models, and approaches, which provide us insight on how technology, social media, and the Internet impact our learning. These are skills I outline in my book, Hacking Digital Learning Strategies with EdTech Missions.

How to Get Teachers to Embrace Gamification

Graphite Blog

Gamification is a hot trend, but it's more than that -- it's tapping into students' interests to give them the opportunity to explore, problem-solve, and build social skills while connecting with curriculum-based skills and concepts. As an instructional technology specialist in our district with a background in middle and high school education, I have an opportunity to influence change, and gamification has been a tool to do just that.

Ten Quick Questions: A Fantastic, Free Mental Maths Tool.

EdTech4Beginners

The questions will pop-up and I usually ask my students to write them in the back of their maths books. Following this, I ask the class to swap books and peer mark. Here is an example of a student’s work: What I like most about the program is that it makes the pupils very competitive in terms of their number skills (a perfect example of using technology to gamify learning ). Ten Quick Questions is a free program you can download on your computer.

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Game Based Learning in Action

The CoolCatTeacher

Game-based learning might not be what you think. On today’s show Matthew Farber, author of Game-Based Learning In Action: How an Expert Affinity Group Teaches with Games , talks about how to use games in the classroom effectively. Game-Based Learning in Action. Vicki: Today we’re talking with Dr. Matthew Farber @MatthewFarber author of Game-Based Learning In Action: How an Expert Affinity Group Teaches with Games. Now, Matt, in this book you talk about “the tribe.”

Two ways to integrate visual storytelling in K-12 instruction

Neo LMS

The first pop-up children’s book I ever touched was Little Red Riding Hood. I envied the kids who’d discover Little Red Riding Hood through that book. I had discovered the story through a book with no pictures. The sight is probably the most important sense involved in the learning process — no matter the age of the learner, nor the subject learned. I’ll only go into two options: Visual storytelling through gamification.

Power Up Your Classroom with Game Play [interview with Cate Tolnai and Lindsay Blass] – SULS022

Shake Up Learning

The post Power Up Your Classroom with Game Play [interview with Cate Tolnai and Lindsay Blass] – SULS022 appeared first on Shake Up Learning. In this episode, I got to talk to Cate Tolnai and Lindsey Blass about their new book Power Up Your Classroom ! They share their passion for gamifying the classroom with game-based learning and teaching through play. For those of you who don’t know, Cate is a passionate fan of learning, coaching, and connecting.

5 Reasons e-learning is perfect for introverted students

Neo LMS

This means they don’t particularly enjoy being surrounded by people at all times, they are not very vocal about neither their struggles nor their successes in their learning process, need a little extra time to participate in any kind of discussion and are painfully aware of their surroundings. And if their learning needs are met, they can prove to be great students. Why e-learning is perfect for introverted students. E-learning is more self-paced. E-learning

The Kinds Of Things Learning Badges Can Emphasize

TeachThought - Learn better.

Encouragement Mechanics: The Kinds Of Things Learning Badges Can Emphasize. Learning badges are pretty cool. Learning badges often get confused with gamification. Gamification is the application of game-like mechanics to a non-game entity—making a “game” out of something that’s not. In How Gamification Uncovers Nuance In The Learning Process , I explained the benefit. “A 7 Ideas For Creating Learning Badges In Your Classroom.

#05: 5 Ideas for Using Game-Based Learning in your Classroom Today

The CoolCatTeacher

As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount. Helping educators learn about the power of a gamified immersive learning environment is Michael’s passion. Get a free 45-day trial of SmartLab for Game Based Learning. SMART Learning Suite is today’s sponsor. Michael Matera’s Book Explore Like a Pirate , and.

Library 2.0 Sponsored Webinar - "Student Engagement Through Library-led Gamification" with Tasha Squires

The Learning Revolution Has Begun

Presents: "Student Engagement Through Library-led Gamification" With: Tasha Squires Learning Resource Center Teacher at O’Neill Middle School Library Date + Time: Wednesday, August 17th 10am EST for one hour (Click on the time link to see the event time in your own time zone.) Description: Can a library-led game get the whole school talking, interacting, sharing, learning, reading, and collaborating? Library 2.0

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

These tasks are perfect for learning across the curriculum and especially for librarian-led learning. Webpage Comparison : Students examine two websites and select the one that they would use to begin research on gun control, assessing their ability to identify the strengths and limitations of websites for learning about political topics. Among the learning experiences on ten pages packed with lessons are: Civil Rights Movement in Context.

What All Leaders Should Learn About Training From The Health Care Industry

The Game Agency

Over the past decade, health care professionals have adopted game-based learning in volume, resulting in improved training and compliance rates, boosted patient care, and time and cost savings for clinical practices. ?. The often-competitive and extroverted nature of sales teams, for example, makes them ideal students for game-based learning training courses with gamification elements added. Game-Based Learning Is Driving Success.

8 Practical Ways to Use AI in Learning

Ask a Tech Teacher

Every year, education finds new ways to make learning more inclusive and diversified. The latest change agent is Artificial Intelligence (AI), now being used in classes to focus learning, simplify redundant tasks, and infuse lesson plans. Ask a Tech Teacher contributor, Kamy Anderson has eight practical ways to use AI in learning: Artificial intelligence (AI) is disrupting the education industry. 3. Gamification. 4. Personalized Learning.

15 Ways to Use Google Classroom in Professional Learning – SULS034

Shake Up Learning

The post 15 Ways to Use Google Classroom in Professional Learning – SULS034 appeared first on Shake Up Learning. But did you know, Google Classroom is also a great learning tool for adults, too? Today, I am going to share with you 15 Ways to Use Google Classroom in Professional Learning. 15 Ways to Use #GoogleClassroom in Professional Learning. 15 Ways to Use Google Classroom in Professional Learning. To Facilitate Online Book Studies.

How Can We Enhance Learning Through Technology Integration?

TeacherCast

Together we discuss Blended Learning, Flipped Learning, Gamification, and her new book Illuminate from EdTechTeam Press. The post How Can We Enhance Learning Through Technology Integration? In this episode of the TeacherCast Podcast, we welcome teacher and author Bethany Petty on the podcast to discuss how teachers are creating engaging and dynamic lessons with technology in their classrooms.

Many Education Games Are Worksheets with Points. 6 ways to find better learning games.

The CoolCatTeacher

ECM 155: EdGaming expert Kae Novak tells us how to find good learning games for kids. The word “game” doesn’t make learning great. Learn to tell the difference. In a good game, learning is part of the fun. 6 Ways to Find Good Games for Learning. The first step in understanding a “good game” is reading Gee’s paper “ Good Video Games and Good Learning.” Learn Best Practices.

Epic Guide To Game Based Learning

The CoolCatTeacher

100+ Game Based Learning Resources to Get Started in Your Classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Game based learning excites learning in my classroom. Additionally, I’ll give you 100+ of my favorite game based learning resources. Game Based Learning in My Classroom. While the whole class is a game, there’s serious learning happening. We should learn how to do it right. Books.

The Benefits Of Using Technology In Learning

TeachThought - Learn better.

The Benefits Of Using Technology In Learning. And while this is good news, many educators face new challenges due to this switch to remote learning, and for some, it takes time to accustom. Challenges Of Using Technology In Learning. In remote education, students are more responsible for the outcome of their learning. Online students face a huge number of distractions from their learning. The Benefits Of Using Technology For Learning.

#Flipclass Flashblog: Deeper Learning w The Odyssey

Baker's B.Y.O.D.

Joseph Campbell''s Hero Journey -- students analyze how both Odysseus and Telemachus undergo a heroic transformation Oral storytelling techniques -- Trojan War Stories , Odysseus'' guest-gift of the story of his journey to the Phaiakians Persuasive techniques -- compare and contrast Telemachus'' speech at the Assembly (Book 2) with Athena''s request to Zeus during the Council of the Gods (Book 1). Students are engaged, taking responsibility for their learning, and diving in deep.

Strategies for Motivating Students: Start with Intrinsic Motivation

Waterford

This quote is a great reminder that if we can get students curious and motivated to learn, we can set them up for a lifelong love of learning. And as a teacher, you have the power to help them find that passion for learning while they are young.

8 Great Ways to Level Up Game Based Learning in the Classroom

The CoolCatTeacher

Play Good Games, Get Great Results Game based learning in the classroom should not be worksheets with points. Here are eight ways to level up game based learning. ’ What works in game-based learning? I’ve found that game experiences where students create, innovate and problem solve engage pupils in the game and learning. But for those who don’t trust stories from the classroom, a body of research is growing around what makes a good game for learning.

And the top e-learning trends for 2016 are.

Neo LMS

It’s December, it’s almost the end of the year and it's time to talk about the 2016 e-learning trends. First, mobile learning. And learning platforms are starting to get mobile developers to publish mobile apps and have them updated on a regular basis. Second, the introduction of gamification. And mixing up gaming with learning makes the latter even more fun. Now let's see what are the top e-learning trends for 2016. 2016 will be a big year in e-learning.

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What’s edtech got to do with growth mindset?

Neo LMS

It was the first week of fifth grade and I was so ready to learn History. I had spent the previous summer poring over an Ancient Egypt book so it had to become my favorite subject. In her seminal book , she proposes this simple, but important idea: a growth mindset is about believing people can develop their abilities , having a few key components: In having a growth mindset people can: Accurately identify strengths and weaknesses. Make learning a priority. E-learnin

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5 Steps to Gamify Your Elementary Classroom

The CoolCatTeacher

What if everything students learn could gain them XP (experience points?) Today, Heather Marrs, a teacher and instructional coach from Oregon, takes us through the five steps she used to gamify her elementary classroom and give us the tips and tricks she learned to motivate every learner. She is an Apple Distinguished Educator, Seesaw Ambassador, Book Creator Ambassador and FlipGrid Ambassador.

How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

This builds the case for educators to harness technology and improve learning outcomes for K-12 school students. They need to redesign their courses to suit the learning needs of the new tech-savvy generation and improve learning outcomes. Here’s how K-12 schools can improve learning outcomes with technology: 1. For this, the books would first have to be AR-enabled. AR-enabled worksheets: These sheets are a great way to motivate K-12 students to learn by doing.