Remove Books Remove Elementary Remove Gamification Remove Robotics
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Top 5 new EdTech tools that you might use in your university

Neo LMS

Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”. Robot teachers.

EdTech 347
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The Business of 'Ed-Tech Trends'

Hack Education

According to David Callahan, editor of the website Inside Philanthropy and author of the 2017 book The Givers: Wealth, Power, and Philanthropy , philanthropists have more power than ever before, and “that influence is likely to grow far greater in coming decades.” Wonder Workshop (robotics) – $41 million.

Trends 56
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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

CURRICULUM ASSOCIATES AQUIRES MOTION MATH ( www.curriculumassociates.com ) & ( motionmathgames.com ) Curriculum Associates has acquired Motion Math to further help elementary students improve their math fluency and number sense in key conceptual areas. Original reporting features (time spent reading, books read, etc.)

Tools 71
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Re·Con·Figures: The Pigeons of Ed-tech

Hack Education

Papert, who helped develop the first programming language for children, LOGO, and its beloved Turtle robot, and who passed away earlier this year, was a visionary thinker about computers as powerful “objects to think with.” Gamification. I admit, I was both thrilled and mortified. Notifications. Haptic alerts.