Imagining the Awesome Future of Automobiles

The CoolCatTeacher

Toyota Dream Car Art Contest From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter STEM, STEAM, and design thinking are buzzwords in education today. Entry Guidelines The U.S. Help Your Students Enter the U.S.

Learning in the Making: The Role of the Educator as a Maker Educator

User Generated Education

Below is an except – Chapter 5: The Role of the Educator as a Maker Educator. The process of bringing maker education into formal and informal educational settings involves different approaches and strategies than in a more traditional educational setting. Maker Project Process.

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Drones in the Classroom: Teaching Writing and Collaboration with Drones

The CoolCatTeacher

Santha Walters on episode 282 of the 10-Minute Teacher Podcast From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Vicki: What are some general guidelines for when you bring drones into the classroom to make it safe. Blog: [link].

Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education

User Generated Education

Final Reflection: Learners reflect on the process in a way that works best for them – blogs, photo essays, video recording, podcast, sketchnotes, illustrated ebook. The UDL Guidelines provide a deep dive into each of the principles to checkpoints that provide resources, examples, and research.

UDL 272

Tips for Implementing Design Challenges in Your Makerspace

edWeb.net

A successful school makerspace needs an enthusiastic maker community, school-wide participation, and staff support. Diana noted that it is helpful for the students to start with a design prompt to define clear guidelines and the purpose of the challenge.

Makerspaces: New Prospects for Hands-On Learning in Schools

Leadership Lounge

In my last blog post , I wrote about the rebirth of career and technical education (CTE) in U.S. I closed by suggesting the growth of maker labs — or makerspaces — in schools presented some interesting opportunities.

Making an Impact with Problem / Project Based Learning

Teacher Reboot Camp

Instructional methods like Genius Hour , the Maker Movement, and STEAM allow teachers to meet high learning standards while supporting innovation. Ways to introduce the problem- through a blog post, show a video, take them through a case study, analyze an infographic, or have them play an online game or simulation. Valerie introduces the problem on her blog. At this point, give students their mission with guidelines.

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The Learning Revolution Has Begun

Wednesday, March 12th at 9am PDT in Seattle, WA Maker Movement at NCCE 2014 with Sylvia Martinez, Join colleagues for a day of hard fun and problem solving — where computing meets tinkering and design.