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Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education

User Generated Education

Final Reflection: Learners reflect on the process in a way that works best for them – blogs, photo essays, video recording, podcast, sketchnotes, illustrated ebook. The UDL Guidelines provide a deep dive into each of the principles to checkpoints that provide resources, examples, and research.

UDL 275
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Imagining the Awesome Future of Automobiles

The CoolCatTeacher

Toyota Dream Car Art Contest From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter STEM, STEAM, and design thinking are buzzwords in education today. Entry Guidelines The U.S. Help Your Students Enter the U.S. In addition to true STEM projects, we also work to include the arts in all subjects.

STEM 168
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Tips for Implementing Design Challenges in Your Makerspace

edWeb.net

Diana noted that it is helpful for the students to start with a design prompt to define clear guidelines and the purpose of the challenge. Also, while some guidelines for design challenges are helpful, less instruction is still more. She is an international speaker on the Maker Movement and learning space design.

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Drones in the Classroom: Teaching Writing and Collaboration with Drones

The CoolCatTeacher

Santha Walters on episode 282 of the 10-Minute Teacher Podcast From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Vicki: What are some general guidelines for when you bring drones into the classroom to make it safe. Blog: [link]. Free Webinar! Santha: (laughs). Santha: (laughs). Santha: Oh yes!

Classroom 205
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Learning in the Making: The Role of the Educator as a Maker Educator

User Generated Education

There are some general guidelines for creating a physically safe makerspace. Consider the following as you set up your own maker environment: Research how the tools you plan to use in your maker pro- gram operate and the safety procedures associated with them. Relationship Enabler and Builder.

Education 242
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Making an Impact with Problem / Project Based Learning

Teacher Reboot Camp

Instructional methods like Genius Hour , the Maker Movement, and STEAM allow teachers to meet high learning standards while supporting innovation. Ways to introduce the problem- through a blog post, show a video, take them through a case study, analyze an infographic, or have them play an online game or simulation.

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Making an Impact with Problem / Project Based Learning

Teacher Reboot Camp

Instructional methods like Genius Hour , the Maker Movement, and STEAM allow teachers to meet high learning standards while supporting innovation. Ways to introduce the problem- through a blog post, show a video, take them through a case study, analyze an infographic, or have them play an online game or simulation.