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Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education

User Generated Education

In deciding what resources you need based on the learners you have, you may first need to determine how your learners learn best, what projects you plan to do, how you can set up a makerspace in your classroom, and much more. Share Out: A goal of the design thinking process is sharing learning out to a broader public.

UDL 275
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Imagining the Awesome Future of Automobiles

The CoolCatTeacher

Toyota Dream Car Art Contest From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter STEM, STEAM, and design thinking are buzzwords in education today. Entry Guidelines The U.S. Help Your Students Enter the U.S. In addition to true STEM projects, we also work to include the arts in all subjects.

STEM 168
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Tips for Implementing Design Challenges in Your Makerspace

edWeb.net

A successful school makerspace needs an enthusiastic maker community, school-wide participation, and staff support. Challenge-based learning projects in the makerspace have many benefits for students, and can engage and get them excited about new projects. She is an international speaker on the Maker Movement and learning space design.

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Drones in the Classroom: Teaching Writing and Collaboration with Drones

The CoolCatTeacher

Santha Walters on episode 282 of the 10-Minute Teacher Podcast From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Learn how she does it, what standards she teaches, and technical issues of working with drones in the classroom. Blog: [link]. Free Webinar! Santha: (laughs). Santha: (laughs).

Classroom 203
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Learning in the Making: The Role of the Educator as a Maker Educator

User Generated Education

I have been working with ASCD for the past few years to publish my book, Learning in the Making: How to Plan, Execute, and Assess Powerful Makerspace Lessons. Below is an except – Chapter 5: The Role of the Educator as a Maker Educator. It has finally been released for sale!

Education 242
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Making an Impact with Problem / Project Based Learning

Teacher Reboot Camp

Instructional methods like Genius Hour , the Maker Movement, and STEAM allow teachers to meet high learning standards while supporting innovation. We have the opportunity to implement problem/project based learning and teach our students how to use web tools and social media to solve real world problems.

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Making an Impact with Problem / Project Based Learning

Teacher Reboot Camp

Instructional methods like Genius Hour , the Maker Movement, and STEAM allow teachers to meet high learning standards while supporting innovation. We have the opportunity to implement problem/project based learning and teach our students how to use web tools and social media to solve real world problems.