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Game Education: It’s in Their DNA – Guest Post from Courtney Pepe

EdTechTeacher

At Dayton Hall Elementary School in Charleston, South Carolina, kindergarten teacher and Apple Distinguished Educator, Kristi Meeuwse, chose to pilot Tangible Play by Osmo because it is hands on and manipulative in nature. Game #4 – Sphero the Robot.

#CUE17- The Game

CUE

Visiting the STEAMPunk playground to meet robots, the exhibition hall to meet vendors, and attending a CUE affiliate meeting are just a few example activities. And, don’t forget to keep on the CUE blog where news and updates will be posted from time to time.

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Top 5 new EdTech tools that you might use in your university

Neo LMS

Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”.

EdTech 418

The Business of 'Ed-Tech Trends'

Hack Education

Wonder Workshop (robotics) – $41 million. Robotics , with ~ $99 million in funding. For a quick overview of some of the other stories from other countries, you can read more on the 2017trends.hackeducation.com blog.). This is part eleven of my annual look at the year’s “ top ed-tech stories ” In May, venture capitalist and former securities analyst Mary Meeker released her annual “Internet Trends” report.