article thumbnail

Study: One-to-One Laptop Programs Improve Student Learning

Doug Levin

Newly published, peer-reviewed research out of Michigan State University and the University of California, Irvine suggests that one-to-one laptop programs improve student academic achievement in K-12 classrooms. Learning in one-to-one laptop environments: A meta-analysis and research synthesis. Warschauer, M.,

Laptops 279
article thumbnail

Technology Underscores the Promise of a New School Year

EdTech Magazine

Many will also have new laptops or tablets through one-to-one computing programs , upgraded classroom technology for blended learning , and teachers trained to more effectively use technology to personalize instruction. Gamifying Teacher Training on Blended Learning. With the support of her principal at Dr. C.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Catholic schools turn to blended learning as a way to address students’ individual needs

The Hechinger Report

SEATTLE — After years of declining enrollment, a growing number of Catholic schools nationwide are placing their faith in blended learning, a teaching approach in which computers share the instructional load with teachers, and one that appeals to many parents disillusioned with traditional schools.

article thumbnail

How Community Coalitions Are Bridging the Digital Divide

Digital Promise

million in funds to provide 1,528 laptops, tablets, and devices, as well as 869 hotspots for local students. LEANLAB released a series of recommendations as part of a new report on the impact of distance learning on teachers and the immediate technology needs of schools. By May, they had deployed more than $1.5

article thumbnail

7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

Game-based learning is transforming how students learn Integrating game-based solutions into the learning experience through the use of tablets, laptops and virtual reality (VR) can increase engagement and result in positive learning outcomes.

EdTech 218
article thumbnail

CoSN 2019: K–12 Schools Address Digital Equity with Curriculum Framework

EdTech Magazine

The program covers blended learning and project-based learning. It also helps teachers learn about the “Four Cs” of learning — critical thinking, creativity, communication and collaboration — as well as how to use the substitution, augmentation, modification and redefinition (SAMR) model. by Eli Zimmerman.

Twitter 222
article thumbnail

7 PROs and CONs of m-learning in the classroom

Neo LMS

Portable devices feature strongly in our blog, because they are a powerful way for teachers to design learning modules that students then can carry with them and complete wherever they are. 7 PROs and CONs of m-learning in the classroom. So, then, why all the hoopla about m-learning? In the end.