Remove Blended Learning Remove Gamification Remove Mobility Remove Secondary
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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

As educators, there are many new options opening up to us that will help improve our classrooms and make our professional development more accessible and available via our mobile devices. Robert has held various leadership and instructional roles in the field of education, with a focus on online and blended learning.

Training 336
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. To those working in higher education, some of the trends presented by the team may not have come as a surprise.

Trends 206
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#savings: Can Social Media Nudge Teens into Smarter Money Choices?

MindShift

Now a nonprofit called Moneythink , it has with 30 university chapters in 10 states, Moneythink takes a blended learning approach, by mixing personalized mentoring with the power of social media. Over the course of the pilot, however, Moneythink Mobile’s developers have learned not to push gamification too far. “A

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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I hoped to move on from there to what I called “approaches”, ways of using tech that didn’t depend on a specific platform – i.e., gaming and gamification, blended learning, distance learning, MOOCs, mobile, and digital literacy. But participants were very, very engaged from the start.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. Did you ever wonder how your own students might perform on those dozens of tasks? You can now find out.