How to Use Metaverse: Awesome Augmented Reality and New Features

The CoolCatTeacher

In this blog post, I’ll share the vocabulary I use for teaching programming, how I teach with Metaverse, and some new features that help us manage our classroom as students program in AR and share with each other. This is because Metaverse is simple and easy to use.

How to Roll Out Game-Based Learning—and Boost Engagement—in Your Classroom

Edsurge

History in Baltimore City Public Schools, I was always looking for new ways to engage my students. When Vadim Polikov—my childhood friend and a successful entrepreneur—approached me with a game-based learning business idea in the summer of 2015, I jumped at the idea. . Many of the teachers described the games as “transformative.”. Vadim wanted to create enough curriculum games so they would be effective daily learning tools in schools.

New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Without proof of success, many school districts have opted not to adopt new technologies. Efficacy in edtech needs to be determined by conducting well-controlled, large sample-sized efficacy studies. This is how knowledge progresses.

Innovative Science Teaching in Grades 6-12

The CoolCatTeacher

From augmented reality to game-based learning and online portfolios, she has a variety of ideas to share about how she amps up her science teaching with technology. SPONSOR: Join a Free Personalized Learning Session with Me and TextHelp!

5 Ways to Bring Financial Literacy into Any School

The CoolCatTeacher

Brian Page has ideas to bring financial literacy to every school. Whether you want games, curriculum, or to know what’s next in financial literacy, this is a must-listen podcast for anyone working with financial literacy in their school. I am excited to be on.

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3DBear Review: The Augmented Reality Classroom Pro

The CoolCatTeacher

For example, I had to assess “over the shoulder” by looking at what students were doing. Now, using 3DBear , I’m able to offer students a classroom where they can create and share. Also, I’m able to easily assess and share their work in AR. How does AR work in 3D Bear?

Virtual Reality (VR) as a New Educational Paradigm

The CoolCatTeacher

He also discusses how educators can join the innovators who are crafting and exploring this new education paradigm today. Listen to the show on iTunes or Stitcher. For guests and hyperlinks to resources, scroll down. Link to show: www.coolcatteacher.com/e204.

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Kasey Bell’s 8 Great Ways to Use Google Slides

The CoolCatTeacher

Kasey Bell teaches us eight great ways to use Google Slides. From stop motion to video controls and cool add-ins for formative assessment and graphics, learn about this Swiss Army Knife of Google tools – Google Slides. Just go to coolcatteacher.com/shake to learn more.

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Personalizing the Curriculum with the Learning Journey Model

The CoolCatTeacher

Mark Engstrom shares a personalized model for learning that he calls the “Learning Journey Model.” After students accomplish a core competency, they personalize their learning journey much like the “game of LIFE” board game. Listen to the show on iTunes or Stitcher.

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Bethany Petty: Using Edtech to Enhance Learning

The CoolCatTeacher

Education technology must enhance learning. Listen to the show on iTunes or Stitcher. Using Edtech to Enhance Learning. Link to show: www.coolcatteacher.com/e302. Vicki: Using technology to enhance learning. How do we use technology to do that?

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New high score: Game-based learning is a winner in college remedial math

The Hechinger Report

A screenshot from the math game xPonum. NEW YORK — Players of the video game xPonum have a clear mission: set the trajectory of the laser to hit the row of gems. Collect the gems to clear levels and earn badges—and learn some algebra and trigonometry along the way.

5 Reasons Teachers Using Tech are Super Heroes with Kecia Ray

The CoolCatTeacher

If you don’t “get” why technology is important, or know people who don’t, take a listen to understand and learn about transformative practices that work in education. They’re doing awesome things to drive inquiry based learning.

Edtech and Social Emotional Learning #sel

The CoolCatTeacher

Today Dr. Michelle Zimmerman @mrzphd talks about social emotional learning and education technology. FutureFit aligns social emotional learning and character education with your traditional subjects of math, language arts, sciences and more for grades K-12.

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Power Up Your Classroom with Game Play [interview with Cate Tolnai and Lindsay Blass] – SULS022

Shake Up Learning

The post Power Up Your Classroom with Game Play [interview with Cate Tolnai and Lindsay Blass] – SULS022 appeared first on Shake Up Learning. In this episode, I got to talk to Cate Tolnai and Lindsey Blass about their new book Power Up Your Classroom !

New to Competency-Based Learning? Here're Five Ways to Assess It

Edsurge

Principal Chris Huckans believes that competency-based education (CBE) is one of the keys to the school’s success. Huckans says that Bishop Hall’s use of the Brightspace learning management system provides students with highly personalized learning pathways, which “allow them to innovate and experiment.” He adds, “Kids are allowed to learn at their own pace, and can learn experientially.” D2L's Resources for Teaching and Learning.

36 Edtech Tools I’m Using Right Now in My Classroom and Life

The CoolCatTeacher

and a Link to a Free Resource with More Tips From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. So many of these tools are new to me. It is amazing how I use them every single day. Haiku Learning (my LMS). See how I use Office Mix.].

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Removing the Limitations in a Digital Environment

Fractus Learning

What is the ideal blended learning environment? I have had a lot of noneducators talk to me about technology in the classroom. Most don’t have informed opinions (so I’m happy to share mine with them). Many ask me what the best device is for learning.

How to Start Incorporating Games Into the Classroom

MIND Research Institute

From dice to educational video games, classes led by instructional technology teacher Ryan Read are increasingly full of game-based learning! Ryan shares his experiments with technology and game-based learning extensively on Twitter as @Ryan7Read.

50 Of The Best Video Games For Learning

TeachThought - Learn better.

50 Of The Best Video Games For Learning in 2015. We’ve discussed the merits and utility of video games in the classroom before, so we won’t beleaguer the point. To select each of these games, we focused on 3 basic criteria: 1. YOU are about to PLAY GOD.

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5 Basic ingredients to online learning success

Neo LMS

In an effort to keep up with the fast-paced world driven by technological advances, the education system is including more and more technology into classrooms all over the country. E-learning is part of today’s education and will probably be a bigger part of it in the future.

How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

Neither can they be satisfied with the filtering down of knowledge from the teacher and the taught – they want answers and they want the education process to be more engaging, real-time, and immersive. Learners are less prone to accept anything at face value and they want immediate answers. Also, with smartphones and Internet connections, they have any time access to online resources. Here’s how K-12 schools can improve learning outcomes with technology: 1.

Top 25 Sites/Apps of 2018

Technology Tidbits

Book Creator - A fantastic mobile (iOS/Chrome) app for creating stunning eBooks/presentations, that can be used for digital storytelling, project based learning, and more. Dystopia 2153 - An innovative new site that teaches programming/coding through the use of game based learning and graphic novels. Hippo Video - One of my favorite sites around for creating digital videos that can be used to "flip" a classroom or create explainer videos.

A Peek in My Week: Games, Mattering, Questions, Laughter & Learning WHEW!

The CoolCatTeacher

It is happening so much lately to me. Game based keyboarding. My keyboarding classroom is completely game based using ClassCraft (thanks, Shawn Young ) and the kids run to class. Gamification is a full-on change in approach to how you “do class.”

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5 Favorite Activities to End the School Year

Ask a Tech Teacher

Many of these, educators would love to teach but “just don’t have time for “, even though they align well with broad goals of preparing students for college and career. How to search. When students finish, they can move on to the next activity.

Online Learning Research

The Thinking Stick

Seeing that I’m fully invested in online professional development for educators through both COETAIL and Eduro Learning , I’m always on the look out for research on how to make online learning better. Check out our online courses at Eduro Learning here.

Survey: Teachers now use twice as much gaming and video in the classroom

eSchool News

Annual survey reveals digital resources such as game-based environments and online videos have experienced increased use in classrooms. In 2010, 47 percent of teachers said they used online videos, and that jumped to 68 percent of teachers in 2015.

Get Your Tech On

Technology Tidbits

Today through November 30 , teachers can visit pbslearningmedia.org/ getyourtechon to access free tech-themed content collections, how-to guides on building digital classrooms, professional development webinars, and enter to win weekly tablet giveaways."

Common Sense Education Resources from ISTE 2015

Graphite Blog

It was great to connect with the thousands of educators who came by our booth, attended our sessions, and entertained us with their impressive karaoke skills. We were thrilled to catch up with long-time users of Common Sense resources as well as introduce our work to many more of you. Teach third- through fifth-graders the basics of digital safety, respect, and community with Digital Passport, an online/mobile game with teacher dashboard and wrap-around activities.

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Learning Models, Theories, and Technology: A Dictionary For 21st Century Teachers. Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large.

The Trends and Challenges Shaping Technology Adoption In Schools

MindShift

A panel of 59 experts from 18 countries discussed major trends in education that are driving the adoption of technology, as well as the big challenges to effective implementation. This collaborative effort helps to paint a picture of where things stand now and where they might be going.

Elementary Technology Favorites by Grade Level

Tech Helpful

Recently one of our fifth grade teachers, Alice Sikkema, was chosen to present in the poster sessions at Georgia Education Technology Conference (GaETC). Below is the compiled list brought to you by teachers that implement daily. New semesters are a great time to try new things.

What Do Sixth Graders Say About Learning With Games? It Works

MindShift

NEW YORK — One morning, just before classes at New York City’s Quest to Learn Middle School broke for lunch, Etai Kurtzman found himself transformed into a lemon tree. Etai, tall and lanky, lugged a gray backpack to a desk that had been pushed up against a wall.

Events + News - Library 2.0 Spring Summit - Free-Range Kids - Testing "Chaos" and Opting Out - Student Debt - Will College Survive?

The Learning Revolution Has Begun

April 20th - May 4th, 2015 Two Week Calendar | Learning Revolution Events | Learning Revolution Blog | Partner Spotlight To subscribe to this newsletter, please sign up at LearningRevolution.com. Add yourself to our email list to get the Webinar URL!

Learning Revolution Week's Events - Evernote in the Classroom - Yong Zhao - Google+ vs. Ning

The Learning Revolution Has Begun

The Learning Revolution Weekly Update June 10th, 2014 Children want the same things we want. To laugh, to be challenged, to be entertained, and delighted. - Dr. Seuss The Learning Revolution Project highlights our own "conference 2.0" virtual and physical events and those of our over 200 partners in the learning professions. To subscribe to this newsletter, please sign up at the Learning Revolution. Learn more and register here.

Learning Revolution - Week's Free Events - ISTE Unplugged - Homework - Emperor's New Clothes

The Learning Revolution Has Begun

The Learning Revolution Weekly Update June 24th, 2014 The whole purpose of education is to turn mirrors into windows. Harris The Learning Revolution Project highlights our own "conference 2.0" virtual and physical events and those of our over 200 partners in the learning professions. To subscribe to this newsletter, please sign up at the Learning Revolution. and so are now reverting to the original Ning network email service.