Remove Blended Learning Remove Examples Remove Game-Based Learning Remove Mobility
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

Trends 175
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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

What this means is that they add AR features to their books, for example, a lesson on the blood circulatory system may have a digitally-enabled heart that would come alive, showing its functioning in real time, when the students point the AR app to the diagram. Several quizzes are embedded in the platform which are actually games.

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Virtual Reality (VR) as a New Educational Paradigm

The CoolCatTeacher

They are examples of things he is using and that he has presented about virtual reality. Vicki: So what are some of your favorite examples when you’re trying to convince people that this is a great model? Enrique: Well, some examples that I’ve either done or suggested to them in the past have been…. Re-create that.

Education 203
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5 Favorite Activities to End the School Year

Ask a Tech Teacher

If you have students who still hunt-and-peck, who fall behind on homework because they’re searching for the F key (or any of the other 25 letter keys), or try to “thumb” the keyboard as they do a mobile device, you know this often doesn’t work (see this article from the Washington Post on keyboarding in the classroom).

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50 Alternatives To Lecturing

TeachThought - Learn better.

In the background knowledge-building phase of learning, for example. Or in a “flipped classroom” setting where the “lecture” is designed to be consumed at the student’s own pace (using viewing strategies , for example). Learning through play. Scenario-based learning. Mock Trial.

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Video for learning: Today and tomorrow

Learning with 'e's

We recorded micro-teaches - usually a 10 minute lesson - and then played back the footage to the students so they could see and hear themselves and learn from the experience. I wrote about other examples of the power of educational video in a previous post. Today, video use in the classroom is more commonplace.

Video 52
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Common Sense Education Resources from ISTE 2015

Graphite Blog

Teach third- through fifth-graders the basics of digital safety, respect, and community with Digital Passport, an online/mobile game with teacher dashboard and wrap-around activities. SCIENCE Best Middle and High School Science Games for NGSS. But what games are good for classrooms?