Remove Blended Learning Remove Examples Remove Game-Based Learning Remove Mobile Learning
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Video for learning: Today and tomorrow

Learning with 'e's

We recorded micro-teaches - usually a 10 minute lesson - and then played back the footage to the students so they could see and hear themselves and learn from the experience. I wrote about other examples of the power of educational video in a previous post. Today, video use in the classroom is more commonplace.

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50 Alternatives To Lecturing

TeachThought - Learn better.

In the background knowledge-building phase of learning, for example. Or in a “flipped classroom” setting where the “lecture” is designed to be consumed at the student’s own pace (using viewing strategies , for example). Learning through play. Scenario-based learning. Mock Trial.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

BYOD is often seen as a way of solving budget concerns while increasing the authenticity of learning experiences , while critics point to the problems BYOD can cause for district IT, privacy concerns, and more. Blended Learning. Blended learning is a learning model that combines digital and face-to-face learning experiences.

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50 Of The Best Video Games For Learning

TeachThought - Learn better.

This cognitive load may also be a matter of creativity–open-world sandbox games, for example, reward the player that is able to create their own meaning, reasons for playing, and factors for quality and “end game” scenarios. A game of the history of fonts! 50 Of The Best Video Games For Learning in 2015.

Video 40
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Best Math Apps for iPad

Educational Technology and Mobile Learning

As children progress through the game, they encounter various math problems that are essential to advancing the story, effectively blending learning with play. The app adapts to the child’s learning level, ensuring that the challenges are neither too easy nor too hard.

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7 Shifts To Create A Classroom Of The Future

TeachThought - Learn better.

We’ve talked about this one quite a bit–most recently in C hanging What We Teach , for example. This is among the biggest and most powerful ideas in “future learning,” and should be central to any meaningful discussion therein. Game-Based Learning & Gamification. Connectivism.