Remove Blended Learning Remove Events Remove Gamification Remove Secondary
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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

The event became much more dramatic than expected, once the hosting city, Washington DC, was clobbered by the great snowpocalyspe of 2016. Discussion went in some interesting angles, such as secondary education. Let me share some materials here, along with reflections on the conference.

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30+ YouTube Channels for Teachers

Shake Up Learning

This one is geared more toward higher-education, but still a great resource for secondary students and teachers to learn more about career opportunities and products at Google. Videos on gamification and related topics from Michael Matera, author of Explore Like a Pirate. Google Students. ” 22. Mr. Matera.

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Learning in the Digital Age

eSchool News

These technologies can transport students to historical events, scientific phenomena, or even simulated workplace scenarios, enhancing their understanding and retention of complex concepts. Gamification elements are also employed to make learning more enjoyable and to incentivize student participation.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. and world history events. Did you ever wonder how your own students might perform on those dozens of tasks? You can now find out. Plague Doctor. Women’s Rights. Apartheid in South Africa.