Remove Blended Learning Remove Elementary Remove Game-Based Learning Remove Student Engagement
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10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

Once you learn about the tech and the tools, and understand the research behind these electronic portfolios, you’ll be equipped to structure assessment in a way that encourages your students towards success. Student Achievement Through Gamification and Game-Based Learning.

Course 343
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21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

In her qualitative study, she found that when schools meet this challenge head-on, student achievement increased and behavioral challenges decreased. Relationship over reproach: Fostering resilience by embracing a trauma-informed approach to elementary education. Learn More. Online Instructional Engagement.

Course 493
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Strategies and Tools to Improve Student Behavior and Engagement – SULS0175

Shake Up Learning

The post Strategies and Tools to Improve Student Behavior and Engagement – SULS0175 appeared first on Shake Up Learning. When so many teachers are struggling with behavior management, student engagement is at an all-time low. Teachers are burnout. We need tools and strategies to help. .

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Removing the Limitations in a Digital Environment

Fractus Learning

What is the ideal blended learning environment? Many ask me what the best device is for learning. Good teaching and sound student-directed learning is not, and should not be, device dependent. In many cases, it’s not the device that makes the difference, often the best learning occurs with no device.

Laptops 40
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Esports Emerge as Learning and Social Catalyst in Schools

edWeb.net

Dennis Large, the director of educational technology for the Riverside County Office of Education, one among the first county offices in California to facilitate an esports league, knows first-hand the power of gaming in schools. The county jumped on the esports train to heighten student engagement.

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What Do Sixth Graders Say About Learning With Games? It Works

MindShift

Their teacher, Kate Selkirk, was using this game as a starting point for an eight-week unit on math concepts — data analysis and graphing, proportions, probability and slope. A lesson about power and privilege, for example, might begin with a card game in which some players are deliberately and arbitrarily more disadvantaged than others.