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Blended Learning: Designing a Whole Group Rotation with StudySync

Catlin Tucker

The term “blended learning” is an umbrella that encompasses many different models that combine active, engaged learning online with active, engage learning offline. In my book, Blended Learning in Action , I included a chapter on the Whole Group Rotation, which is a modern spin on the Lab Rotation. Allow students the opportunity to control both the pace and path of their learning. Learning

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Achieve3000 updates blended learning, differentiated instruction tools

eSchool News

Achieve3000 offers innovative new ways to empower blended learning and accelerate student literacy gains through differentiated instruction in the 2016-2017 school year. To support schools and districts across the country and around the world, the company has created state-customized editions of its patented, nonfiction blended learning literacy solutions: · KidBizPro®, TeenBizPro®, and EmpowerPro® for English language arts, science and social studies in grades two through 12.

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50 Of The Best Video Games For Learning

TeachThought - Learn better.

50 Of The Best Video Games For Learning in 2015. If you’re interested in the possibility of video games for learning–that is, teaching and learning with video games to master both academic and non-academic content–than the following collection may be of interest to you. We’ve discussed before the logistics of how to teach with video games (especially for non-mobile games). 50 Of The Best Video Games For Learning. ?.

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6 Android Apps to Try on a Chromebook

Shake Up Learning

The post 6 Android Apps to Try on a Chromebook appeared first on Shake Up Learning. Google sent me one of these to demo during one of my ISTE presentations, but I had to return it to Google (sad face). However, mobile apps often offer us a few more ways to interact with information, as well as tap into some creation tools that don’t work the same on an old school Chromebook. Click here to learn how this works in the mobile app.). Shake Up Learning 2017.

How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

This builds the case for educators to harness technology and improve learning outcomes for K-12 school students. They need to redesign their courses to suit the learning needs of the new tech-savvy generation and improve learning outcomes. Here’s how K-12 schools can improve learning outcomes with technology: 1. AR-enabled worksheets: These sheets are a great way to motivate K-12 students to learn by doing. which make learning more fun, engaging and relevant.

Making lectures and lessons more interactive with mQlicker

Nik Peachey

As the traditional lecture has come increasingly under fire for being completely out of touch with modern teaching and learning methods, there has been a move by many teachers, conference presenters and lecturers to make their teaching techniques more modern and interactive. To see a live demo of how mQlicker look at: [link] Be sure to tab through the different questions types, enter data and use the settings tab to change the way the data displays.

Class Compete

Technology Tidbits

Class Compete is a fantastic Game Base Learning and Assessment system that educators are using to help boost student''s test scores and eliminate test anxiety. Class Compete works on any mobile device (iOS, Android, etc.) This makes it easy to differentiate instruction and even works for Blended Learning or the "Flipped" classroom model. Finally, there is even a parent portal where parents can track their child''s pro gress and engage in their learning.

Class Compete

Technology Tidbits

Class Compete is a fantastic Game Base Learning and Assessment system that educators are using to help boost student's test scores and eliminate test anxiety. Class Compete works on any mobile device (iOS, Android, etc.) This makes it easy to differentiate instruction and even works for Blended Learning or the "Flipped" classroom model. Finally, there is even a parent portal where parents can track their child's pro gress and engage in their learning.

Buncee for Education

Technology Tidbits

Buncee is a wonderful learning tool that allows educators to "flip" a lesson, use for project based and blended learning, digital storytelling, and much much more. This is a simple to use presentation/creation tool that students are using on the web or iOS mobile device to create stunning projects through a drag-n-drop interface. Below is a brief demo. digital storytelling presentations project based learning Web 2.0

Class Compete

Technology Tidbits

Class Compete is a fantastic Game Base Learning and Assessment system that educators are using to help boost student's test scores and eliminate test anxiety. Class Compete works on any mobile device (iOS, Android, etc.) This makes it easy to differentiate instruction and even works for Blended Learning or the "Flipped" classroom model. Finally, there is even a parent portal where parents can track their child's pro gress and engage in their learning.

How Can eTextbooks Help K-12 Publishers, Institutes & Students

Kitaboo on EdTech

eTextbooks help to break the monotonous learning experience and make content more immersive, absorbing students into the lesson and challenging them to find solutions rather than simply receiving information, which is usually the case with print textbooks. Ownership of Learning.

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Buncee for Mother's Day

Technology Tidbits

Buncee is a wonderful learning tool that allows educators to "flip" a lesson, use for project based and blended learning, digital storytelling, and much much more. This is a simple to use presentation/creation tool that students are using on the web or iOS mobile device to create stunning projects through a drag-n-drop interface. Recently, Buncee updated their mobile apps (Pro/Edu) to allow for printing to Walgreens w/ a click of a button. Below is a brief demo.

How to Use Digital Textbooks in the Classroom

Kitaboo on EdTech

Advantages of Digital Textbooks in Classrooms: A survey by Public Broadcasting Service (PBS) reports that 81% of K-12 teachers believe that digital textbooks enrich classroom education and increase their motivation to learn. Interactive digital textbooks have interactive content and images, 3D images and diagrams, sounds and videos to keep students engaged and make learning fun and easy. Digital textbooks encourage learning by doing, and therefore, ensure improved outcomes.

How Can eTextbooks Help K-12 Publishers, Institutes & Students

Kitaboo on EdTech

Publishers can harness digital formats to present content in the form of a story which is visually and intellectually more stimulating, drawing in the learners and enabling them to learn without even realizing that the story is not just entertaining but also informative. These features help to capture and retain attention, simplify context, making learning more connected to the real-world, and therefore, more relevant to the students. REQUEST DEMO READ MORE.