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Achieve3000 updates blended learning, differentiated instruction tools

eSchool News

Achieve3000 offers innovative new ways to empower blended learning and accelerate student literacy gains through differentiated instruction in the 2016-2017 school year. At the 2016 ISTE Conference & Expo in Denver, Colorado, Achieve3000® will showcase an array of new and enhanced literacy solutions, all designed to help students and educators make a strong start when they head back to school.

6 Android Apps to Try on a Chromebook

Shake Up Learning

The post 6 Android Apps to Try on a Chromebook appeared first on Shake Up Learning. Google sent me one of these to demo during one of my ISTE presentations, but I had to return it to Google (sad face). However, mobile apps often offer us a few more ways to interact with information, as well as tap into some creation tools that don’t work the same on an old school Chromebook. Click here to learn how this works in the mobile app.). Shake Up Learning 2017.

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Buncee for Education

Technology Tidbits

Buncee for Education is the web portal for educators looking to use Buncee w/ their classroom. Buncee is a wonderful learning tool that allows educators to "flip" a lesson, use for project based and blended learning, digital storytelling, and much much more. This is a simple to use presentation/creation tool that students are using on the web or iOS mobile device to create stunning projects through a drag-n-drop interface. Below is a brief demo.

Making lectures and lessons more interactive with mQlicker

Nik Peachey

As the traditional lecture has come increasingly under fire for being completely out of touch with modern teaching and learning methods, there has been a move by many teachers, conference presenters and lecturers to make their teaching techniques more modern and interactive. To see a live demo of how mQlicker look at: [link] Be sure to tab through the different questions types, enter data and use the settings tab to change the way the data displays.

50 Of The Best Video Games For Learning

TeachThought - Learn better.

50 Of The Best Video Games For Learning in 2015. If you’re interested in the possibility of video games for learning–that is, teaching and learning with video games to master both academic and non-academic content–than the following collection may be of interest to you. We’ve discussed before the logistics of how to teach with video games (especially for non-mobile games). 50 Of The Best Video Games For Learning. ?.

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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

Technology is making inroads in every aspect of our lives and education is no exception. Neither can they be satisfied with the filtering down of knowledge from the teacher and the taught – they want answers and they want the education process to be more engaging, real-time, and immersive. This builds the case for educators to harness technology and improve learning outcomes for K-12 school students. Related: Augmented Reality Technology – The Future of Education.

How Can eTextbooks Help K-12 Publishers, Institutes & Students

Kitaboo on EdTech

As digital technology expands its reach, more and more educational institutions including schools and colleges are adopting etextbooks to impart knowledge. There are several other reasons why etextbooks are becoming increasingly popular both with the students and educational institutions.

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Class Compete

Technology Tidbits

Class Compete is a fantastic Game Base Learning and Assessment system that educators are using to help boost student''s test scores and eliminate test anxiety. Class Compete works on any mobile device (iOS, Android, etc.) Educators can even create their own content and best of all assess student progress through detailed reports. This makes it easy to differentiate instruction and even works for Blended Learning or the "Flipped" classroom model.

How to Use Digital Textbooks in the Classroom

Kitaboo on EdTech

The idea and practice of using digital textbooks in classrooms represents a new trend in education. Advantages of Digital Textbooks in Classrooms: A survey by Public Broadcasting Service (PBS) reports that 81% of K-12 teachers believe that digital textbooks enrich classroom education and increase their motivation to learn. They also make it possible for teachers to customize student learning and pick and choose the best content for each subject matter.

Class Compete

Technology Tidbits

Class Compete is a fantastic Game Base Learning and Assessment system that educators are using to help boost student's test scores and eliminate test anxiety. Class Compete works on any mobile device (iOS, Android, etc.) Educators can even create their own content and best of all assess student progress through detailed reports. This makes it easy to differentiate instruction and even works for Blended Learning or the "Flipped" classroom model.

Class Compete

Technology Tidbits

Class Compete is a fantastic Game Base Learning and Assessment system that educators are using to help boost student's test scores and eliminate test anxiety. Class Compete works on any mobile device (iOS, Android, etc.) Educators can even create their own content and best of all assess student progress through detailed reports. This makes it easy to differentiate instruction and even works for Blended Learning or the "Flipped" classroom model.

Buncee for Mother's Day

Technology Tidbits

Buncee for Education is the web portal for educators looking to use Buncee w/ their classroom. Buncee is a wonderful learning tool that allows educators to "flip" a lesson, use for project based and blended learning, digital storytelling, and much much more. This is a simple to use presentation/creation tool that students are using on the web or iOS mobile device to create stunning projects through a drag-n-drop interface. Below is a brief demo.

How Can eTextbooks Help K-12 Publishers, Institutes & Students

Kitaboo on EdTech

As digital technology expands its horizons, more and more educational institutes including high schools and colleges are adopting eBooks to impart knowledge. Publishers can harness digital formats to present content in the form of a story which is visually and intellectually more stimulating, drawing in the learners and enabling them to learn without even realizing that the story is not just entertaining but also informative. So are eTextbooks the next big thing in k-12 education?