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Celebrating the 3rd anniversary of the NEO Blog

Neo LMS

We learned a lot. From gamification to digital citizenship to PD for teachers to classroom robots and everything in between, the 102 posts that have been published on the NEO Blog in the last 12 months covered oh so many subjects related to education technology and e-learning for educational institutions. Top 10 NEO Blog posts.

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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

Thus, with digital technology, students can learn at their own pace, try out various activities and learn by doing. Gamification: Let’s be honest – given a choice between playing a game or solving Math problems, students would definitely prefer playing a game. Games can be used to liven up classroom teaching.

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Power Up Your Classroom with Game Play [interview with Cate Tolnai and Lindsay Blass] – SULS022

Shake Up Learning

They share their passion for gamifying the classroom with game-based learning and teaching through play. We discuss what types of classroom environments are appropriate for gamification and ways you can incorporate game-based learning today! Gamification v. Game-Based Learning. [13:43] Click To Tweet.

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Strategies and Tools to Improve Student Behavior and Engagement – SULS0175

Shake Up Learning

Shawn shares the importance of building relationships with students (Ted Lasso style) and managing behavior with positive reinforcement through gamification. Gamification . We need tools and strategies to help. . He also shares the importance of formative feedback and tracking actionable data. About Shawn Young.

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21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

Research note: As Wall (2021) indicates, there is a definite connection between trauma and student behavior as well as student learning. The strategies will not only help you be more engaged, present, and fulfilled as a teacher, but you’ll also apply your learning to your classroom and your students. Learn More.

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A Visual Cheat Sheet For Education Technology

TeachThought - Learn better.

The following infographic/cheat sheet from @goboundless outlines some of the larger scale (eLearning) or controversial (MOOC) movements, as well as those on the rise (1:1, personalized learning), and providing working definitions for each. Gamification. Blended Learning. Massive Online Open Courses (MOOC).

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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. I would definitely use games like these in a classroom again,” she says. Full size image here.