Remove Blended Learning Remove Company Remove Data Remove Gamification
article thumbnail

Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

After moving into the private sector, Penny Reinart led research, design, and development of digital products and professional learning focused on student achievement, educator impact, and organizational growth. Robert has held various leadership and instructional roles in the field of education, with a focus on online and blended learning.

Training 336
article thumbnail

7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

To support both new and existing solutions, while delivering engaging learning experiences, developing forward-thinking data strategies and building new revenue streams, edtechs are using Amazon Web Services, Inc. Data is abundant and the key to today’s edtech solutions Data is critical to unlock the potential of edtech solutions.

EdTech 218
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

You’ll explore emotional intelligence models and various methods for collecting data, so you’ll be equipped to decide which instruments are right for your school or district to measure SEL growth. Learn More. Regardless, I only recommend products or services I believe will be good for my readers and are from companies I can recommend.

Course 493
article thumbnail

New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Founding a company based on research results. Quest to Learn: Developing the School for Digital Kids.

article thumbnail

4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Almost all of those companies went out of business. I constantly play contrarian with our marketing team around using the latest education lingo: Project-Based Learning; Web 2.0; Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data.

EdTech 40
article thumbnail

4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Almost all of those companies went out of business. I constantly play contrarian with our marketing team around using the latest education lingo: Project-Based Learning; Web 2.0; Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data.

EdTech 40
article thumbnail

Taking Student Voice Beyond The Classroom

techlearning

Slack , the massive communication company, had seen pictures of the stuff students were creating on Twitter. At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn. Every company is a tech company now, influenced by the pervasiveness of the internet and social media.