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Blended Learning: Designing a Whole Group Rotation with StudySync

Catlin Tucker

The term “blended learning” is an umbrella that encompasses many different models that combine active, engaged learning online with active, engage learning offline. In my book, Blended Learning in Action , I included a chapter on the Whole Group Rotation, which is a modern spin on the Lab Rotation. I frequently enter classrooms where teachers divide time between direct instruction and time spent working online. Learning

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6 Android Apps to Try on a Chromebook

Shake Up Learning

The post 6 Android Apps to Try on a Chromebook appeared first on Shake Up Learning. Google sent me one of these to demo during one of my ISTE presentations, but I had to return it to Google (sad face). However, mobile apps often offer us a few more ways to interact with information, as well as tap into some creation tools that don’t work the same on an old school Chromebook. Google Classroom. Click here to learn how this works in the mobile app.).

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How to Use Digital Textbooks in the Classroom

Kitaboo on EdTech

The use of digital textbooks in classrooms is growing in the face of the easy availability of smartphones and the Internet. The idea and practice of using digital textbooks in classrooms represents a new trend in education. Advantages of Digital Textbooks in Classrooms: A survey by Public Broadcasting Service (PBS) reports that 81% of K-12 teachers believe that digital textbooks enrich classroom education and increase their motivation to learn.

Making lectures and lessons more interactive with mQlicker

Nik Peachey

As the traditional lecture has come increasingly under fire for being completely out of touch with modern teaching and learning methods, there has been a move by many teachers, conference presenters and lecturers to make their teaching techniques more modern and interactive. To see a live demo of how mQlicker look at: [link] Be sure to tab through the different questions types, enter data and use the settings tab to change the way the data displays.

The Riddle Of Meaningful iPad Integration

TeachThought - Learn better.

In lieu of being incredible pieces of hardware with significant learning potential, iPad adoption has produced uneven learning results thus far. This is series is the result of a collaboration between The Tabula Project and TeachThought in pursuit of better learning results with the iPad. In it, we will explore the day to day challenges educators face in integrating iPads into classrooms from a “workflow” perspective, and propose some solutions to achieve.

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50 Of The Best Video Games For Learning

TeachThought - Learn better.

50 Of The Best Video Games For Learning in 2015. We’ve discussed the merits and utility of video games in the classroom before, so we won’t beleaguer the point. If you’re interested in the possibility of video games for learning–that is, teaching and learning with video games to master both academic and non-academic content–than the following collection may be of interest to you. 50 Of The Best Video Games For Learning. ?.

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Class Compete

Technology Tidbits

Class Compete is a fantastic Game Base Learning and Assessment system that educators are using to help boost student''s test scores and eliminate test anxiety. Class Compete works on any mobile device (iOS, Android, etc.) This makes it easy to differentiate instruction and even works for Blended Learning or the "Flipped" classroom model. Finally, there is even a parent portal where parents can track their child''s pro gress and engage in their learning.

Class Compete

Technology Tidbits

Class Compete is a fantastic Game Base Learning and Assessment system that educators are using to help boost student's test scores and eliminate test anxiety. Class Compete works on any mobile device (iOS, Android, etc.) This makes it easy to differentiate instruction and even works for Blended Learning or the "Flipped" classroom model. Finally, there is even a parent portal where parents can track their child's pro gress and engage in their learning.

Buncee for Education

Technology Tidbits

Buncee for Education is the web portal for educators looking to use Buncee w/ their classroom. Buncee is a wonderful learning tool that allows educators to "flip" a lesson, use for project based and blended learning, digital storytelling, and much much more. This is a simple to use presentation/creation tool that students are using on the web or iOS mobile device to create stunning projects through a drag-n-drop interface. Below is a brief demo.

How Can eTextbooks Help K-12 Publishers, Institutes & Students

Kitaboo on EdTech

eTextbooks help to break the monotonous learning experience and make content more immersive, absorbing students into the lesson and challenging them to find solutions rather than simply receiving information, which is usually the case with print textbooks. Ownership of Learning.

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Class Compete

Technology Tidbits

Class Compete is a fantastic Game Base Learning and Assessment system that educators are using to help boost student's test scores and eliminate test anxiety. Class Compete works on any mobile device (iOS, Android, etc.) This makes it easy to differentiate instruction and even works for Blended Learning or the "Flipped" classroom model. Finally, there is even a parent portal where parents can track their child's pro gress and engage in their learning.

Buncee for Mother's Day

Technology Tidbits

Buncee for Education is the web portal for educators looking to use Buncee w/ their classroom. Buncee is a wonderful learning tool that allows educators to "flip" a lesson, use for project based and blended learning, digital storytelling, and much much more. This is a simple to use presentation/creation tool that students are using on the web or iOS mobile device to create stunning projects through a drag-n-drop interface. Below is a brief demo.

How Can eTextbooks Help K-12 Publishers, Institutes & Students

Kitaboo on EdTech

Publishers can harness digital formats to present content in the form of a story which is visually and intellectually more stimulating, drawing in the learners and enabling them to learn without even realizing that the story is not just entertaining but also informative. These features help to capture and retain attention, simplify context, making learning more connected to the real-world, and therefore, more relevant to the students. REQUEST DEMO READ MORE.