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Using the Real World Classrooms Model When Teaching Finance

The CoolCatTeacher

The Real-World Classroom model of teaching finance is part simulation part game. Invented by Brian Bean, this model of teaching is transforming Texas classrooms and beyond. Real World Classrooms When Teaching Finance. Vicki: Today we’re talking with Brian Bean, 14-year Texas educator, about real-world classrooms. Now, Brian, your story to reach real-world classrooms, actually has a bit of a challenging beginning.

Class Compete

Technology Tidbits

Class Compete is a fantastic Game Base Learning and Assessment system that educators are using to help boost student''s test scores and eliminate test anxiety. and follows the familiar "running/racing" game formula. This makes it easy to differentiate instruction and even works for Blended Learning or the "Flipped" classroom model. Finally, there is even a parent portal where parents can track their child''s pro gress and engage in their learning.

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50 Of The Best Video Games For Learning

TeachThought - Learn better.

50 Of The Best Video Games For Learning in 2015. We’ve discussed the merits and utility of video games in the classroom before, so we won’t beleaguer the point. If you’re interested in the possibility of video games for learning–that is, teaching and learning with video games to master both academic and non-academic content–than the following collection may be of interest to you. YOLO Game Link: [link].

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Class Compete

Technology Tidbits

Class Compete is a fantastic Game Base Learning and Assessment system that educators are using to help boost student's test scores and eliminate test anxiety. and follows the familiar "running/racing" game formula. This makes it easy to differentiate instruction and even works for Blended Learning or the "Flipped" classroom model. Finally, there is even a parent portal where parents can track their child's pro gress and engage in their learning.

Class Compete

Technology Tidbits

Class Compete is a fantastic Game Base Learning and Assessment system that educators are using to help boost student's test scores and eliminate test anxiety. and follows the familiar "running/racing" game formula. This makes it easy to differentiate instruction and even works for Blended Learning or the "Flipped" classroom model. Finally, there is even a parent portal where parents can track their child's pro gress and engage in their learning.

How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

The tech-savvy millennial generation has literally grown up with technology and traditional classroom settings can no longer satisfy their curiosity for knowledge and information. This builds the case for educators to harness technology and improve learning outcomes for K-12 school students. They need to redesign their courses to suit the learning needs of the new tech-savvy generation and improve learning outcomes. Games can be used to liven up classroom teaching.