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Gamification Stage Three: The Constraint

techlearning

That is why the highest form of gamification, what I call stage 3 , is using video game techniques to create experiences for students. When I started to think about how to package and explain all of this to students, I went back to gamification as I always do. The Innovation Lab presents the world’s most popular classroom game show: The Constraint! edtech TL Advisor Blog Gamification GamesMy father got a job with AT&T after the military.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. These tasks are perfect for learning across the curriculum and especially for librarian-led learning. Webpage Comparison : Students examine two websites and select the one that they would use to begin research on gun control, assessing their ability to identify the strengths and limitations of websites for learning about political topics.

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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Edtech is being used in classrooms more than ever before. Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! It is also often referred to as “hybrid learning” and can incorporate many different types of education technology.

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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Edtech is being used in classrooms more than ever before. Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! It is also often referred to as “hybrid learning” and can incorporate many different types of education technology.

Trends 52
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Why We Need To Embrace eSports In Education

techlearning

Taking Student Voice Beyond The Classroom ] I can feel the eye rolls from those of you who don’t get it, so let me help you understand why esports in education is a good thing. All the social/emotional learning and soft skills I developed in football, wrestling, track, and rugby can be developed through esports. The research is clear that involvement in extracurriculars at school lead to better student development and learning. Gamification TL Advisor Blog Esports

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A Teacher’s Guide to Surviving Fortnite

techlearning

If you’re like me, Fortnite mania has taken over your classroom. I can’t take attendance in my classroom without a kid doing the Jubilation Dance in my direction. And while the pathway to being a pro streamer, progamer, and even earning a college scholarship for eSports is getting easier, it is getting harder to teach in a post-Fortnite classroom. There are many meaningful ways Fortnite can be used in the classroom without even installing the game.

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CrazyIdeas.Doc

techlearning

I’ve tried to apply some of what I learned in my free time about Nudge Theory to my classroom, but I would love to see more work done by the professionals on how it can be applied to schools. What if the next keynote we went to was a hands on activity where we tried some best practices that improve learning for our kids and helped make teachers’ lives easier? She writes tons about practical things you can do in your classroom to make a difference.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Learning Models, Theories, and Technology: A Dictionary For 21st Century Teachers. Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. Form: An index of learning models, theories, forms, terminology, technology, and research to help you keep up with the latest trends in 21st century learning. Blended Learning.

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5 Ways I’ve Redesigned My Rubric and You Should Too

techlearning

If you’ve never heard of design, I’ll give you the simplest, best definition as created by my good friend and design mentor Kevin Jarret : Project-Based Learning + Empathy = Design. I can go on and on about how design-based learning should replace problem, project, and passion-based learning (this -based learning stuff is getting out of control), but what I wanted to share today was how I redesigned my design rubric a few months ago and have been thrilled with the results.

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Taking Student Voice Beyond The Classroom: Student Perspective

techlearning

At ISTE this year, beyond attending sessions and trading ideas with other educators, I’ll be meeting with Ross Smith and other members of the Skype in the Classroom team. As outlined here , our student-run businesses at Fair Haven Innovates will have the opportunity to work with Skype to make Skype in the Classroom the best it can be for teachers and students. We are doing this because we want Skype in the Classroom to be easy and fun for teachers.

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Being ‘The Guide on the Side’ is not Enough. Become The COO.

techlearning

Since Alice Johnson though, these terms have found their way into the mouths of almost every “educational thought leader” and administrator as a way to describe the role of the teacher in the 21st century classroom. We need to become the COO of our classrooms, the Chief Opportunity Orchestrator. I first heard ‘sage on the stage’ and ‘guide on the side’ early in my teaching career when I decided to try The Flipped Classroom™.

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Taking Student Voice Beyond The Classroom

techlearning

I started that school year with one goal: to take what students loved and incorporate it into the classroom. I started embracing student voice by asking them “how do you want to show me what you learned?” At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn. From soldiers seeing their first born over Skype to kids talking with grandparents to teachers using Skype to connect classrooms.

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Welcome To Fair Haven Innovates

techlearning

A week later I flew cross country to Seattle to help run Picademy for over a hundred educators and in two days, I’ll by flying to Moscow for the EdCrunch forum where I’ll talk about Gamification and Fair Haven Innovates. The video introduces my program and what students will be learning while the letter lets parents know why I made Fair Haven Innovates and how I run the program. People can’t always imagine learning in a classroom that they didn’t grow up in.

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What Student Passion Looks Like

techlearning

In its second full year, student passion is on full display as I’ve given up even more control of the classroom to students as I’ve asked them to grow a business around what they care about with whomever they want. I’ve asked them to share their team name, what they’re making, why they’re making it, and what they’ve learned so far, and why they like class. What you’ve learned: How to use gravit so we can make models of our frames. We learned how to make a website.

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