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What Will Online Learning Look Like in 10 Years? Zoom Has Some Ideas

Edsurge

Education has of course been a key growth area for the company, and it’s been busy over the past year hiring former educators and those with years of experience in edtech. They’re bullish on Kahoot-like gamification features and new ways of assessing students, too. (No, No, privacy concerns and online proctoring didn’t come up.)

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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Blackboards have been replaced with virtual whiteboards, projectors have made a permanent place for themselves in classrooms, and printed books are increasingly being replaced with eBooks. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

eBook 98
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SIIA Announces Education Technology Finalists for 2023 CODiE Awards

eSchool News

on behalf of CDWG Best Science Instructional Solution for Grades PK–8 STEMscopes Science, Accelerate Learning Inc. on behalf of CDWG Best Science Instructional Solution for Grades PK–8 STEMscopes Science, Accelerate Learning Inc.

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5 Ways Student Creativity Enhances Well-being

ViewSonic Education

Education technology (EdTech) can support this by allowing students to have fun as they participate in interactive and collaborative activities. Classroom gamification has genuine educational value for the participation and critical thinking it encourages in students.

Outcomes 317
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2016 Global Education Conference - Monday Is Day Two!

The Learning Revolution Has Begun

We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. We are ready for another great day of sessions and keynotes! IMPORTANT NOTES: Simple instructions on joining the conference for newcomers: [link].

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2016 Global Education Conference - Monday Is Day Two!

The Learning Revolution Has Begun

IMPORTANT NOTES: We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. Monday, November 14th, is day two of the seventh annual Global Education Conference. We are ready for another great day of sessions and keynotes!

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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Blackboards have been replaced with virtual whiteboards, projectors have made a permanent place for themselves in classrooms, and printed books are increasingly being replaced with eBooks. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

eBook 52