article thumbnail

Assistive Technology with MakeyMakey

Cycles of Learning

Activities such as "BattleBot" competitions, Roller Coaster construction and Robot "Tug-of-War", while rich in problem-solving/design strategies, were poor in their ability help campers make connections between their experience in camp, and the power of such devices to create greater good in the world.

article thumbnail

FETC 2019: Day One

eSchool News

These challenges were addressed in the Future of Edtech Administrator and the Future of Edtech Information Technology workshops. During these sessions, presenters and attendees discussed concerns, best practices, and implementation strategies on data privacy, digital citizenship and understanding the new generation of learners.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Libraries Ready to Code Beta Collection Release

NeverEndingSearch

The beta site is based on the experiences of the 30 participating school and public librarians who have been developing and piloting strategies for creating and facilitating programs that build problem-solving and critical thinking skills through computational thinking. First Time Around. Good to Go. Connecting Interests. Family Focused.

article thumbnail

Top Webinars of 2016

edWeb.net

From integrating technology into school libraries, to special education, to coding and robotics, there was something for everyone this year. 4 Engineering Classrooms with Visual Strategies for Autism Success. # 14 Young Children and Technology: Warren Buckleitner Shares Expert Advice. # 25 Much More Than the ABC Song!

article thumbnail

What’s New: New Tools for Schools

techlearning

GRADECAM ENHANCED ANSWER FORMAT ( www.GradeCam.com ) GradeCam introduced a futuristic new answer format powered by Aita – their proprietary Artificial Intelligence Teaching Assistant technology – that can read and score handwritten letters and words up to twenty characters in length.

Tools 52
article thumbnail

K-12 Tech Innovation News

eSchool News

The science of reading is a multidisciplinary field that explores the cognitive processes involved in reading and seeks evidence-based strategies to improve literacy instruction. Introducing robotics and coding into the curriculum helps students develop critical thinking and problem-solving skills.

Trends 113