Remove Assistive Technology Remove Robotics Remove Software Remove STEM
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FETC 2019: Day One

eSchool News

The all-day Blueprint for Technology in Education Summit sessions focused on the future of edtech and how it is no more extended curriculum or IT–it is both! STEAM and STEM. Not surprising is the continued focus on STEAM, STEM, coding, and robotics. Assistive Technology.

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5 Meaningful Ways to Leverage the "MakeyMakey" in Your Teaching

techlearning

* Click here if your are not familiar with the MakeyMakey Rather than simply developing video game controllers, empower your students to use the MakeyMakey to create Assistive Technology for individuals with various physical disabilities (Quadriplegia, Cerebral Palsy, etc.). is an obvious product limitation.

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5 Meaningful Ways to Leverage the "MakeyMakey" in Your Teaching

Cycles of Learning

* Click here if your are not familiar with the MakeyMakey #1: Assistive Technology Development Rather than simply developing video game controllers, empower your students to use the MakeyMakey to create Assistive Technology for individuals with various physical disabilities (Quadriplegia, Cerebral Palsy, etc.).

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What’s New: New Tools for Schools

techlearning

Software & Online 3DBEAR AR INNOVATOR PROGRAM ( 3dbear.io/product/ The software takes advantage of Casio’s Natural Display technology for input and output of mathematical expressions. IMPERO SOFTWARE EDUCATION PRO V7 ( www.imperosoftware.com ) Impero Software announced the latest version of Impero Education Pro V7.

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