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Smartphones in Education: Redirecting Distraction with Mobile Learning

ViewSonic Education

As mobile learning becomes more and more popular, so does the potential for distraction in the classroom. With so many captivating apps and games, it is easy to see how students would have a hard time putting their smartphones and other mobile devices away. Assess Learning and Stay Organized.

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How Tablet Games Can Teach Skills to Students with Visual Impairments

Edsurge

Schultz has taken a career in building special needs software and games for people who are blind or have low vision into ObjectiveEd, a new endeavor at a time when investor interest in educational tools and investor interest in assistive technology are apparently on the rise. million across 38 deals in 2012 to $276.5

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What is Digital Accessibility? (And Why It’s Crucial at Schools)

ViewSonic Education

Digital accessibility is about ensuring that all users can perceive, use, and operate web content, software, mobile apps, and other forms of digital media. Robust: the content should be able to be reliably interpreted by user agents such as assistive technology. . Every user deserves a first-rate digital experience on the web.

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COVID-19 Is Costing Visually Impaired Students Time That Can’t Be Made Up

Edsurge

On the flip side, technology caused stress in families where parents became navigators for students who could not use assistive technology independently. A huge focus for me is training teachers to use educational technology in a way that’s effective with students that use assistive technology.”

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What’s New: New Tools for Schools

techlearning

In addition, ABC Mouse has shared releases and updates for ABCmouse Mastering Math, Digital Library Experience, Standards-Aligned Collections, A New Teacher Experience, and the ABCmouse Ambassador Program. The system allows any organization to deliver live 360 4K video to viewers on computers and mobile devices.

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Week of November 29, 2010 - Live, Interactive, and Free Webinars in Elluminate

The Learning Revolution Has Begun

Join Beth Poss and Chris Bugji as they explore how library media specialists can enhance the learning of all students by infusing Universal Design for Learning principles in their practice. They will highlight the use of digital text and other assistive technologies.

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Technology in the Classroom: The Complete Guide

ViewSonic Education

What’s more, effective classroom tech doubles as assistive technology for students with a range of special needs. Technology has a unique ability to collaborate live on a task or project and to share information with peers faster than ever before. Accommodates multiple learning styles. Promotes collaboration.