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5 Meaningful Ways to Leverage the "MakeyMakey" in Your Teaching

techlearning

* Click here if your are not familiar with the MakeyMakey Rather than simply developing video game controllers, empower your students to use the MakeyMakey to create Assistive Technology for individuals with various physical disabilities (Quadriplegia, Cerebral Palsy, etc.).

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Libraries Ready to Code Beta Collection Release

NeverEndingSearch

Among the resources, you will find: Middle school library and technology staff working with local nonprofits to identify needs of local businesses and nonprofits and enabling young library users to fill those needs through applied coding projects. The club planned for one day each week became a three day a week event.

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What’s New: New Tools for Schools

techlearning

The software takes advantage of Casio’s Natural Display technology for input and output of mathematical expressions. The deal pairs ENA’s comprehensive infrastructure technology and support services with CatchOn’s unique software as a service tool that delivers essential data about ed tech usage in U.S.

Tools 53
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Increasing Engagement, Creativity, and Innovation with Minds-On/Hands-On Activities

User Generated Education

Learner-Initiated and Directed – When presented as self-directed learning, educators, as mentioned above, give learners an open ended task, like develop a new type of transportation for use on another planet or design an assistive technology for someone with a disability. Puppet Making and Green Screen Recording.

Robotics 387
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What Technology Helps Students Learn?

eSchool News

Key points: Technology is a great tool–but what specific tech aids in student learning? Let’s examine the transformative impact of specific technologies that empower students, fostering engagement, personalization, and skill development in the dynamic realm of learning. What technology helps students learn?