Remove Assistive Technology Remove Game-Based Learning Remove Tablets Remove Technology
article thumbnail

How Tablet Games Can Teach Skills to Students with Visual Impairments

Edsurge

Marty Schultz has added a twist to hangman, the classic word-guessing game. His tablet-run version of the game has the same goal: pick letters to figure out a mystery word. The tablet reads out each letter, building your association between the raised dots and the alphabet. million across 38 deals in 2012 to $276.5

Tablets 158
article thumbnail

Top 10 K–12 Educational Technology Trends

techlearning

3 Wearable Technology —Wearable technology is an up-and-coming trend in edtech. Wearable technology covers a wide range of items—from assistive technology for students with disabilities to devices to encourage motivation and participation. There are limitless possibilities for game-based learning in education.

Trends 84
article thumbnail

K-12 Tech Innovation News

eSchool News

K-12 technology innovation is not just about subject-specific content but also about developing digital literacy skills. Students must be proficient in navigating digital tools, critically evaluating online information, and using technology responsibly. What are the educational technology trends in 2024?

Trends 106