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Top 10 K–12 Educational Technology Trends

techlearning

3 Wearable Technology —Wearable technology is an up-and-coming trend in edtech. Wearable technology covers a wide range of items—from assistive technology for students with disabilities to devices to encourage motivation and participation. There are limitless possibilities for game-based learning in education.

Trends 87
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Change the Game: Using Minecraft to Teach Students with Autism

Edsurge

So it began as STEM design challenges for my older, more adept students. I had skilled students recreate historic moments and allowed other students to explore and learn from those creations. I decided to check it out for myself. Soon though, I realized it could be used for much more.

Outcomes 157