Remove Assistive Technology Remove Definition Remove Outcomes Remove Technology
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Measuring Student Engagement with Digital Tools

ViewSonic Education

Thankfully, digital technology, or EdTech, has helped to change this, offering ways to gain a much more accurate sense of how engaged students are. One of the most exciting digital technology trends that are helping teachers with the task of measuring student engagement is student-centered i nsight technology.

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6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

The metaverse is an emerging technology that is gradually becoming more mainstream within education, in part because it delivers immersive learning experiences for students. Broadly, the metaverse refers to the creation of virtual worlds or spaces in which social interactions can occur.

Learning 327
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Change the Game: Using Minecraft to Teach Students with Autism

Edsurge

Modern research has continued to demonstrate that playful learning improves educational outcomes, even more so when it’s digital and multi-modal. Modern research has continued to demonstrate that playful learning improves educational outcomes. I’ve certainly found that to be true in my years teaching non-traditional learners.

Outcomes 157
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Technology in the Classroom: The Complete Guide

ViewSonic Education

There has always been technology in the classroom, even if it hasn’t always been welcome. Take a brief look at the history of technology’s uneasy relationship with education. Continue reading to learn everything you always wanted to know about technology in the classroom. . There has always been technology in the classroom.

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To fight teacher shortages, schools turn to custodians, bus drivers and aides 

The Hechinger Report

But while these programs are increasingly popular, she says it isn’t clear what the teacher outcomes are in terms of effectiveness or retention. They’ve been taking turns presenting on disabilities such as dyslexia, brain injuries and deafness; Noble gave hers, on assistive technologies for children with physical disabilities, last week.

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Increasing Engagement, Creativity, and Innovation with Minds-On/Hands-On Activities

User Generated Education

Translating that to a virtual environment has been a little challenging but definitely doable. The characteristics and qualities of experiential-based minds-on/hands-on activities include: Open Ended Tasks Presented – “Open-ended tasks have more than one right answer, solution or outcome and can be completed in more than one way.

Robotics 387
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Georgia program for children with disabilities: ‘Separate and unequal’ education?

The Hechinger Report

They are often placed in separate classrooms within public schools and spend large numbers of hours on computers using technology that is not aligned with their specific needs. Related: Learning technology once reserved for special needs students is now in everyone’s hands. Can teachers figure out how best to use it?