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6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

In general, the current generation of students is more likely to engage with gamification elements or with social media platforms. That’s because this allows companies to onboard multiple new recruits and train many employees at the same time. Thus, recreating relevant features for learning can have a positive impact.

Learning 327
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Top 10 Education Tech Trends in 2022

Kitaboo on EdTech

For instance, students with vision impairment can use assistive technologies like Braille screen readers and electronic magnifiers to access learning the same way any other student would. . Gamification . Advancement in digital technology has bought a lot of gamification features that can be added to eLearning modules.

Trends 52
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64 predictions about edtech trends in 2024

eSchool News

Throughout the year, we’ve seen districts and edtech companies fall victim to these attacks, compelling districts to adopt a defensive stance. Over the past several years, educators have talked about how gamification has positively impacted the education industry, and how it will continue to help students evolve and grow.

Trends 144
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How To Teach Tech-Savvy Students Using Metaverse Avatars

ViewSonic Education

Broadly speaking, the metaverse can be described as an immersive, virtual world where meaningful social interactions and connections can occur, powered by technology like the internet, augmented reality (AR), virtual reality (VR), and blockchain technology. On the other hand, others emphasize social experiences or boundless learning.

How To 316
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65 predictions about edtech trends in 2024

eSchool News

Throughout the year, we’ve seen districts and edtech companies fall victim to these attacks, compelling districts to adopt a defensive stance. Over the past several years, educators have talked about how gamification has positively impacted the education industry, and how it will continue to help students evolve and grow.

Trends 52