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6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

The Impact of Education’s Digital Transformation In recent years, education has undergone a digital transformation , and this will be apparent when you consider the average classroom today compared to the average classroom 20 or 30 years ago.

Learning 327
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15 Assistive Technology Tools & Resources For Students With Disabilities

TeachThought - Learn better.

15 Assistive Technology Tools & Resources For Students With Disabilities. Additionally, the NEA reports that nearly every general education classroom in the country includes students with disabilities, as three out of every four students with disabilities spends part or all of their school day in a general education classroom.

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Texthelp Names Industry Veteran Gus Schmedlen as Chief Revenue Officer

eSchool News

PRNewswire/ — Texthelp , a global leader in literacy and assistive technology, announced it has appointed Gus Schmedlen, Ed.D., In this new role, Dr. Schmedlen will help Texthelp meet its goal of advancing the literacy of 1 billion people by 2030. WOBURN, Mass. as its Chief Revenue Officer (CRO). Schmedlen earned a B.A.

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Assessments Become More Accessible With Speech Synthesis—and an Almost Human Voice

Edsurge

EdSurge spoke with Häkkinen about the impact of new speech synthesis technologies on student assessments, and how his company is making the most of them. EdSurge: First, when we say “assistive technologies,” what exactly are we talking about? It can be a challenge to meet those expectations.

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COVID-19 Is Costing Visually Impaired Students Time That Can’t Be Made Up

Edsurge

Depending on the day, the Miami mom could be supervising just two of her young children as they log into their virtual classrooms?or Logan has a visual impairment along with additional special needs, and Lopez stands in for the professionals who would be helping him in the classroom during a typical school year. “I

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64 predictions about edtech trends in 2024

eSchool News

As an integral part of learning today, educators and students deserve new and improved ways to display and interact with classroom content, but to be successful, these tools need to be flexible and user-friendly. One thing that cannot be denied is the disconnect in today’s education technology between AV and IT and various domains.

Trends 144
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Change the Game: Using Minecraft to Teach Students with Autism

Edsurge

I find it baffling that in 2019 I still have to explain why it’s important to play with students, especially when Fortune 500 companies are gamifying their workplace and their customer outreach, profitable gamer-culture on YouTube is on the rise and colleges have eSports teams. The game personifies creativity and collaboration.

Outcomes 166