Introduce Computational Thinking with the Music Industry

Digital Promise

We’re excited to release two new resources—a short video and a two-page handout—that teachers can use to introduce students to how the music industry is using data and computation. How teachers can use the music industry to engage students with data.

How Is Cloud Computing Revolutionizing the Education Industry?

Ask a Tech Teacher

Results can be then assessed and graded accordingly, which facilitates the overall learning experience immensely. When I started teaching, syncing work between school and home was impossible. Completing homework required either printing it and bringing it in as paper or–well, nothing.

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Is There a 21st Century Report Card?

My Island View

Beyond the communications industry technology-influenced changes have had a great effect on the film industry, the record industry, the typewriter industry, the media industry, the photography industry, and many, many more. The second is the report card.

How a University Took on the Textbook Industry


And some credit it for helping kick-start a trend—now known as open educational resources, or OER—that has sent shockwaves through the traditional publishing industry. Based on the number of faculty-reported adoptions, OpenStax estimates its physics textbook is now No.

Why investing in real-world feedback R&D could revolutionize assessments

The Christensen Institute

Fast forward to today, and a recently released report details the over 400 responses the foundations received from field experts and practitioners. As someone who writes for a living, I was especially interested in one of the suggestions for improving nonfiction writing learning and assessment: investing in programs that connect students with “authentic” audiences, like career professional or community residents, to read and offer feedback on their work.

When It Comes to Technology and Engineering, National Report Card Confirms: Girls Rule


Pretty well, according to the National Assessment of Educational Progress (NAEP)—also known as the Nation’s Report Card. The assessment featured 15 scenario-based tasks, which incorporated video clips, audio, animation and text, as well as 77 discrete questions.

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DigiExam and the Future of Assessment

EdNews Daily

Some point to the essential reductionism of the examination process , questioning the validity of the way that student learning is assessed. Others express concerns that traditional forms of assessment are measuring forms of intelligence and/or competencies that are no longer relevant.

Digiexam and the future of assessment

EdNews Daily

Some point to the essential reductionism of the examination process , questioning the validity of the way that student learning is assessed. Others express concerns that traditional forms of assessment are measuring forms of intelligence and/or competencies that are no longer relevant.

Golden State GDPR: What the Edtech Industry Should Know About CA’s New Privacy Rules


It also developed individual rights to “be forgotten,” and enhanced obligations for internal governance and disclosures to report certain personal data breaches to regulators and affected individuals. A similar chain of events happened in the education technology industry just a few years ago, when California’s passing of SOPIPA in 2014 setting off a flood of similar rules in other states. Companies impacted by CCPA should start to assess what they need to do to comply.

Inside the oil industry’s not-so-subtle push into K-12 education

The Hechinger Report

This story was produced by the Center for Public Integrity in collaboration with StateImpact Oklahoma , a reporting project of NPR member stations in Oklahoma. Cheerleading for the industry has been central to the energy resources board’s mission from the start.

Education Industry Mergers, Acquisitions Jumped Significantly in 2015

Marketplace K-12

The number and value of mergers and acquisitions in the education industry rose sharply over the most recent year, fueled by deals in professional training and by consolidation in some areas of K-12, a new analysis has found.

The Assessment Range: Using Data To Meaningfully Affect Learning

TeachThought - Learn better.

The Assessment Range: Using Data In The Classroom To Meaningfully Affect Learning. If you don’t already have a plan for the data before giving the assessment, you’re already behind. These are industrial documents. What Should Assessments “Do”?

Competing Pressures Squeeze, Shake K-12 Assessment Landscape

Marketplace K-12

The testing world is being gripped by two overriding, and often competing forces: the continued reliance on big, high-stakes assessments for accountability purposes, and the rise of more sophisticated, nimble, and smaller-scale digital assessments, largely at the classroom level.

The Edtech Industry Has 'Created a Mess'—Q&A with Mike Dorsey and Alan November


EdSurge caught up briefly with November and Mike Dorsey, Director of Secondary Curriculum, Instruction, and Assessment for the Houston Independent School District, at ISTE for this week's podcast. Blake Montgomery ( @blakersdozen ) is a reporter at EdSurge and an author of the graphic novel "A Place Among the Stars." His writing has appeared in EdSurge, the Huffington Post, the Bay Area Reporter, and Symbolia.

GlassLab Set Out to Prove Games Could Assess Learning. Now It’s Shutting Down.


So if games are fun, and learning should be fun, doesn’t it behoove the education and gaming industries to join forces? Now, one of this decade’s highest-funded efforts to support an educational gaming industry is coming to a close. million grant from the Gates Foundation and MacArthur Foundation, GlassLab aimed to prove that educational games could be just as fun as their mainstream titles, and serve as reliable formative assessment tools.

What Is ‘Quality’? Task Force Seeks Comment on Higher-Ed Outcomes Reporting Standards


In an effort to close the gap between claims and facts, Entangled Solutions has issued a near-final draft of a new set of “quality assurance” standards for how programs report and communicate student outcomes. Horn points to the accounting industry as a model for how this nonprofit can economically support itself. One option is to charge accounting firms a membership fee to apply the standards in their audit reports of schools. What does a “quality” education mean?

2018 Halftime Ka’Ching Report: U.S. Edtech Raises $739M in Venture Funding


edtech industry, that’s no big deal: In the first six months of 2018, 62 companies raised $739 million in venture capital. To investors like Quazzo, that’s a sign that education is no longer a “stepchild” of the technology industry. Last year saw several private equity firms make splashy entrances in the education industry, including BV Investment Partner putting $150 million in Hero K12 to acquire other education companies, and The Rise Fund’s $190 million investment in EverFi.

Learning As We Go: Looking Back on the EdSurge 2016 ‘State of Edtech’ Report


We called it “The State of EdTech: Forces and Trends Shaping K12 Edtech” report. And 2016 saw plenty of companies stumble, from literacy tools to assessment products. The entrepreneurs who kicked off startups this past year had more information to coolly assess their prospects of building a self-sustaining business, from the advice of industry veterans and long-time educators to even simple calculators that could position their intentions and prospects.

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Spending on Ed-Tech Hardware Hits $15B Worldwide, Report Finds

Marketplace K-12

classrooms to support digital assessments and personalized learning, to the growth of different mobile personal computing devices in other parts of the world. The post Spending on Ed-Tech Hardware Hits $15B Worldwide, Report Finds appeared first on Market Brief.

Learning Impact Conference Report: How Can We Create More Seamless Digital Ecosystems?


Some sessions dove into the weeds, exploring systems like IMS CASE (Competencies & Academic Standards Exchange), which supports learning standards and competencies, digital resources, and assessments.

Has the Game Really Changed? Reporter’s Notebook from the 2017 Games for Change Festival


Without looping in the demand side of the educational market, the learning games industry can be vulnerable to big funders, whose support can be fickle at best. GlassLab , a nonprofit backed by the MacArthur Foundation and Gates Foundation to build learning games, assessment dashboards and a distribution portal, used to feature prominently in the event but has since been in limbo. The mainstream gaming industry’s support for social impact and educational games have also been muted.

Unlikely bedfellows converge, create inspired vision for future of education

The Christensen Institute

From the right to the left, from those who support school choice to those who have sought to protect traditional school districts, from superintendents and principals to the presidents of the two major teachers unions, and from industry leaders to researchers, a diverse group of unlikely bedfellows released on Tuesday a new effort and accompanying report to rethink education in America titled Education Reimagined: A transformational vision for education in the U.S.

Teacher Reader Responses, Vol. 1: On Literacy

TeachThought - Learn better.

Wiggins also suggests that teachers should administer more ungraded self-reporting and comprehension assessments in order to provide the students with more useful and applicable feedback. Younger students also have limited metacognition and often incorrectly assess their understanding.

How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

Quick Take: Covering the 6 key elements in creating the right foundation for modern education with the arrival of the 4 th industrial revolution and the changing educational environment. Figuring out how to do modern assessments. Formative Assessment. Norm-Referenced Assessment.

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The 3 Most Important Questions To Ask When Evaluating Social Emotional Learning Programs


Grounded in decades of research into positive youth development and funded by the Institute of Education Sciences , our framework is a comprehensive set of assessment tools that help schools evaluate students’ mental health, social and emotional well-being, as well as several important risk factors. This is the most important question to ask when choosing any type of assessment tool. A truly research-validated assessment takes significant time and money to develop.

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Illuminate Education’s Buying Spree Comes at a Price, Including Layoffs


based education company acquired an assessment platform called FastBridge Learning. The ultimate goal of these deals, according to Willig, is to become the industry leader for K-12 formative assessments, reporting and analytics, and data visualization. For one, its assessment solution is computer-adaptive, which means it is customized to each student and requires teachers spend less total time on testing.

How to Become the Netflix of Textbooks—and Make a Digital-First Transformation


This new approach is fueled by trends that have impacted academic publishing over the past decade, including: The Rental Market: Companies like Wiley report textbook rental as the major cause for their recent 27% revenue decline in their Q3 (compared to 2016). Content, assessment, and multimedia must all be carefully composed and have a specific learning design purpose. Welcome to the cloud, publishing industry.

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Food for thought: The data-driven future of food and higher education

The Christensen Institute

With rapid urbanization and greater connectivity through digital networks, customers’ expectations in many industries are turning away from ownership to access because we are simply consuming differently. This blog was first published by the Sandbox ColLABorative.

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Market Signals for Research-Based Innovations

Digital Promise

Earlier this year, Digital Promise spoke with more than 50 stakeholders across the country to understand the most pervasive challenges facing the current edtech industry.

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Personalization and Super Learners: An Interview with Istation's Richard Collins


After decades of business accomplishments in industries ranging from banking to oil and gas to media to real estate, Collins shifted his focus to education in 1984 when he launched the. So in 1998, he and seven colleagues launched an animated e-learning platform designed to engage elementary and middle school students in math, reading and Spanish curriculum while supporting teachers with assessment tools. The Drudge Report. •.

On the Horizon: Harnessing Emerging Technologies in Education #SXSWedu


Keynote Speaker: Larry Johnson , New Media Consortium NOTE: New Media Consortium folks have produced the Horizon Reports for the past 10 years. The NMC Horizon Report is not available weekly. Reflections of what has been learned by Horizon Reports over the past 10 years: Larry''s Big Takeaway after 10 years: Our strategic thinking is increasingly based on world that no longer exists. Other countries have much larger bandwidth because of the way we regulate our industry.

Top e-learning trends to keep an eye on in 2020


The world of education has adopted digital learning as a reliable way of delivering instruction, assessing student progress and supporting better academic outcomes. What’s more, the adoption of interactive videos is creating rippling effects in the e-learning industry.

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Challenges and Possible Solutions for Edtech Procurement: Part 1

Digital Promise

Due to the edtech industry’s rapid expansion, little is known about the effectiveness of individual applications and programs. There’s no formal way to assess student and educator needs. Conducting a needs assessment.

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#AskExcelinEd: How do credentials meet the market in Florida, Indiana and Kentucky?


Many states are working toward this goal by improving the quality of career and technical education (CTE) programs and have looked to industry-recognized credentials as one component of this improvement. Read the Report.

Why Esports in Schools is a Good Thing

ViewSonic Education

As a spectator sport and as an industry. In 2018, the Pew Research Center reported that 97% of teen boys and 83% of teen girls played video games. Sports require students to set goals, assess the competition and consider their individual strengths and weaknesses.

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