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3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

One of education’s hottest buzzwords these days is g amification: the integration of games into classroom instruction to enhance student learning. Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. (

Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

A fourth-grade student at Mendez Elementary in San Marcos, Texas, held an iPad out in front of her. Zombies had taken over the school library, and she and her fellow students had to work together to answer various questions about books—such as identifying where the index is located. If your students ever played Pokemon GO, they experienced AR when they roamed the streets looking for tiny monsters that appeared on their screens.

10 Experts’ Predictions for Education and Technology in 2016

GoConqr

I believe more schools worldwide will find the funds and way to have their students learn with technology. We need more focus on providing the room for experimentation and testing of ideas several times without students having to worry it will have high stakes on their grades, admission into college, and future. Students should have room for testing ideas without worrying about grades or harming their futures.” There will be a shift in focus from the teacher to the student.