Remove Assessment Remove Elementary Remove Gamification Remove Robotics
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How robotic gamification helped my elementary students love STEM

eSchool News

Educators have found a solution to this problem: gamification. Through the CoderZ Robotics curriculum, kids learn to create, manage, and communicate with cyber robots in a virtual setting by inputting code. Learning is more accessible because virtual robots do not require hardware, space, or other associated costs.

Robotics 130
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Racism is a subtle, silent enemy of STEM classrooms

eSchool News

As you consider your own role as a teacher in building a classroom that inspires belonging for every student, assess yourself on the following factors that can contribute to inequity and turn your classroom from a healthy one into a toxic one.

STEM 111
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Racism is a subtle, silent enemy of STEM classrooms

eSchool News

As you consider your own role as a teacher in building a classroom that inspires belonging for every student, assess yourself on the following factors that can contribute to inequity and turn your classroom from a healthy one into a toxic one.

STEM 52
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How to Play: Models for Game-Based Learning #SXSWedu

EdTechSandyK

As they get older, their experiences narrow from elementary to middle school. CATS - Heavy focus on assessment. If you decide to crash the robot into the wall, it doesn''t break the game. gamification sxswedu' For students, call a "test" a "game" and it changes their level of excitement and investment increases.

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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

CURRICULUM ASSOCIATES AQUIRES MOTION MATH ( www.curriculumassociates.com ) & ( motionmathgames.com ) Curriculum Associates has acquired Motion Math to further help elementary students improve their math fluency and number sense in key conceptual areas. These solutions will be offered to school librarians in the U.S.

Tools 70