Why gamification works [Part 2]


In my last blog we started discussing the “why” of gamification , with a specific focus on the nature of motivation, lensed through one broadly held theory of motivation called Self-Determination Theory (SDT), not to be confused at this point with self-directed learning.

10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

2 – Designing Online Assessments As you assess learning online, you’ll want to use the research-based best practices for online assessments. Feedback using your formative and summative assessment tools is also essential.

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Game Based Learning in Action

The CoolCatTeacher

There’s gamification. Gamification versus Game-Based Learning. So gamification — those are those structures around games. That’s a little bit different from gamification. These teachers use some version of gamification, but they always use games in the classroom.

5 Simple Ways to Gamify Your Classroom

The CoolCatTeacher

Jessica Ratliff-Gordon is an elementary educator, author, and doctoral student at Northcentral University. Jessica sent us a Gamification presentation on Smore with helpful links and resources to help gamify your classroom!

3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. ( But what if you’re new to gamification? Purposeful gamification can allow for personalized learning, increased student engagement, and greater creativity.

Five Ways Teachers Can Use—and Create—Augmented Reality Experiences


A fourth-grade student at Mendez Elementary in San Marcos, Texas, held an iPad out in front of her. Unlike Pokémon Go, there’s no gamification going on here—for that, teachers have to get a little more creative. Education Technology Gaming Technology in School Game-based Learning Core Curriculum Collaborative Learning Assessment Driven Curriculum STEM Education EdTech Lexicon Augmented Reality

How to Play: Models for Game-Based Learning #SXSWedu


As they get older, their experiences narrow from elementary to middle school. CATS - Heavy focus on assessment. gamification sxswedu Notes from a panel session at SXSWedu 2013 [link] Teaching is a complex undertaking. Learning is a deep challenge. Schools are messy. How do we approach game development and what role does it have in learning? Play is fundamental to how we learn. How to make them work in education is the question.

Website Review: Prodigy Game

Ask a Tech Teacher

Because of this, the game play can be used for both formative and summative assessments. I’m a big believer in the gamification of education; Prodigy makes that work brilliantly for math.

How 'Learning Experience Design' Helps Customize Online Courses at Scale


Think animated video modules, interactive dashboards, digital textbooks, gamification, real-world simulation, and a whole lot more, all developed with a learner-first approach to content and delivery.

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3 Websites to Gamify Your Math Class

Ask a Tech Teacher

Most elementary age kids I know love math, but that changes when they matriculate to middle school. Because of this, the game play can be used for both formative and summative assessments. More on gamification of education: 29 Online Educational Activities Kids Will Love This Summer.

Leveling Up: How Digital Game-Based Learning Is Altering Education

EdNews Daily

To put it in the words of an elementary student at the 2004 Serious Games Summit, “Why read about ancient Rome when I can build it?”. Game-based learning should not be confused with gamification. Gamification takes an element of education and replaces it with a game-based element.

Creating a Vision for Your School and Getting Buy In from Stakeholders

The CoolCatTeacher

We created opportunities for teachers to use mentor texts — so anything related to Genius Hour, MakerSpace, gamification — a lot of most recently published texts through practitioners and facilitators in the education world right now.

Top Google News, Tips, and Resources from #ISTE19

Teacher Reboot Camp

This year’s conference highlighted so many ways to use Google to engage learners and make grading, assessment, feedback, pbl, gamification, student engagement, collaboration, student choice, and student voice easy to do!

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CURRICULUM ASSOCIATES AQUIRES MOTION MATH ( www.curriculumassociates.com ) & ( motionmathgames.com ) Curriculum Associates has acquired Motion Math to further help elementary students improve their math fluency and number sense in key conceptual areas.

8 Strategies To Help Students Ask Great Questions

TeachThought - Learn better.

This framework can be used not only as a planning or assessment tool, but to promote students in self-directed learning and self-created questioning and examination. 8 Strategies To Help Students Ask Great Questions. by Terry Heick. Questions can be extraordinary learning tools.

Resources from Miami Device

Learning in Hand

However, what does that look like for early elementary grades (K-3)? Pick and play games for intentional moments in the classroom, such formative assessment, differentiated instruction, and reflection to name a few.

The 2013 Reform Symposium This Week - Online, Free, and with Amazing Speakers and Presenters

The Learning Revolution Has Begun

The fourth annual Reform Symposium Free Online Conference (RSCON) starts this Friday, October 11th, running for three days and in conjunction with Connected Educator Month.

Education Technology and Data Insecurity

Hack Education

Always eager to associate itself with the latest tech craze, education technology embraced Pokémon Go with great gusto: “ Why Pokemon Go shows the future of learning gamification.” As a set of policies, accountability was instantiated in the Elementary and Secondary Education Act (ESEA) of 1965, reauthorized as the No Child Left Behind Act (NCLB) of 2002, and reinforced by the Every Student Succeeds Act (ESSA) of 2015.

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Hack Education Weekly News

Hack Education

Via BoingBoing : “‘ After School Satan Club ’ could be coming to elementary schools in the U.S.” ” Also via Inside Higher Ed : “A prominent technology think tank wants the federal government to encourage the use of standardized assessments to measure postsecondary knowledge and skills, with an approach that would separate learning from credentialing and challenge the dominance of traditional college degrees.” Education Politics.