Remove Assessment Remove Elementary Remove Game-Based Learning Remove Laptops
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Cybersecurity to Be Taught to K-8 students across North America for Free

eSchool News

London, ON – Cyber Legends, the fun, free game that empowers kids to learn online safety through play, today announced the launch of the Cyber Legends Gaming platform and its availability to schools across North America. This has become more critical as students use laptops, mobile devices, and home computers routinely.

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Removing the Limitations in a Digital Environment

Fractus Learning

Good teaching and sound student-directed learning is not, and should not be, device dependent. High-quality learning can happen on laptops, Chromebooks, tablets, or cell phones. In many cases, it’s not the device that makes the difference, often the best learning occurs with no device.

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Top 8 Advantages of an Interactive STEM Curriculum

Kitaboo on EdTech

But now with mobile phones, tablets, and laptops being a part of school education, it is much easier to deliver STEM courses on these devices, making the courses more interactive, accessible and engaging. By creating game-based learning modules, publishers and educators can enable students to find solutions and solve problems.

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5 Simple Ways to Improve Physical Education w/ #Edtech

The CoolCatTeacher

And what they enable you to do is complete a performance and then you’ve for a given delay period to get back to the device whether it’s a laptop or an iPad or an android tablet and see that. That’s actually got some real evidence there to drive your assessment and drive what they’ve been able to achieve in your classroom.

EdTech 264
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What Do Sixth Graders Say About Learning With Games? It Works

MindShift

But while blended learning — a mix of teacher-led and computerized instruction — is proliferating across the country, schools that wholeheartedly embrace games-based learning remain rare. Attempts to use games as assessments ruin the playful experiences that make them an effective learning tool, he said.

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Teacher Recommended: 50 Favorite Classroom Apps

MindShift

They also tend to target younger students — high school students mostly use their phones for personal computing and their laptops for school. ABCya : This app offers an interactive game-based learning environment for language. It’s also Web-based and uses Flash, but students can log in at home as well.

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

Now that the most urgent phase of the crisis is past, learning technology leaders can assess how to implement technology that both prepares them for the next emergency and better supports students’ everyday learning needs. — Nicollette LeTellier, STEM Specialist for K-5, Swift Water Elementary School.

EdTech 119