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6 tips to help start an elementary esports program in your school

eSchool News

Not surprisingly, many of this year’s Top 10 focused on innovative ways to engage students, digital resources, and online and hybrid learning strategies related to post-pandemic teaching. This year’s 2nd most-read story focuses on creating an elementary esports program. The benefits of esports are well documented.

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21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

Relationship over reproach: Fostering resilience by embracing a trauma-informed approach to elementary education. Even when connecting at a distance instead of in person, we can all benefit from learning some skills to connect with students on an emotional level, even while delivering classroom instruction. Online Assessment.

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SplashLearn Announces SpringBoard Math Challenge 2022 Winners

eSchool News

San Francisco, CA, 22 June 2022: SplashLearn, the game-based learning program used by millions of students, announced the winners of its massively popular annual competition – the SpringBoard Math Challenge. SplashLearn, creates engaging learning experiences built to transform children into fearless learners.

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150+ Digital Activities for the K-2 Classroom Inside One Simple App

The CoolCatTeacher

Digital Learning Collection has over 150 apps for kindergarten to second-grade classrooms. In this blog post, I’ll include the video unboxing tour that I recently had with the team at the Really Good Stuff Digital Learning Collection, and I’ll share some thoughts on how you can effectively use this collection in your classroom.

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The Thinking and Creativity That Goes Into Game Design

Teacher Reboot Camp

Part of the December 2019 STEM Resources Digital Calendar ! Students can design a game in any subject to assess their peers. When students design games they use a lot of creativity and critical thinking skills. Students must imagine and design worlds, characters, levels, sound effects, game elements, and more.

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Top 8 Advantages of an Interactive STEM Curriculum

Kitaboo on EdTech

Related: How to Improve Student Learning Outcomes with Digital Learning. School is a place where students are allowed to learn, experiment and make mistakes. While it is alright to learn from one’s mistakes, sometimes the mistakes are too costly to bear. Making mistakes is a part of learning process.

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Awards Unveiled by I.E.S., NewSchools Venture Fund for Ed-Tech Innovation

Marketplace K-12

The projects that won funding through the latest round of the SBIR program are focused on a wide span of ed-tech interests, from immersive reality to helping English language learners to engineering to reading assessment. The seven schools–four elementary and three high schools–will each receive $280,000 implementation grants.

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