Five Ethical Considerations For Using Virtual Reality with Children and Adolescents
MindShift
AUGUST 17, 2016
All the major players, including Microsoft, Sony, Samsung, Google and an HTC and Valve partnership are jostling for the consumer headset market. Neal also reports a great deal of success with Tilt Brush , a powerful 3-D art creation tool. Privacy and Data Gathering. Data and education have a tentative relationship.
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