Remove Assessment Remove Company Remove Gamification Remove Tablets
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Why Are We Still Personalizing Learning If It’s Not Personal?

Edsurge

That can result in teachers putting tablets in front of kids, letting the technology do the work, and meanwhile calling it “personalized learning” when it’s anything but that. They create learning environments where children crave “tablet time” and engender a superficial motivation grounded in the number of points earned or levels achieved.

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10 Ways to Publish Your Game Anywhere

The Game Agency

Your learning management is full of great elearning courses and content but how do you assess that your learners are retaining that content? I deployed the Jump and Match games on behalf of a leading Fortune 100 processor company. This is a great way to make a company wide conference call more engaging. March 10, 2020.

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5 Ways Employee Training Games Improve Learning and Development ROI

The Game Agency

In 2016, the Association for Talent Development (ATD) estimated that companies spent an average of $1,273 per employee on training. Mercer’s 2018 global talent trends survey found that “most employees want their company to offer more flexible work options.” Games Provide Data. You can accomplish both with games.

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Reinventing The School Desk: Tip Tap Tap And The Internet of Things

Fractus Learning

Assessment is subjective. The Need for Autonomous Assessment. Teachers’ observation skills and subjective judgment are used quite frequently in terms of assessing students’ behavior and performance in the classroom. For example, in primary level teachers will prescribe printed textbooks and worksheet assessments.

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. Many online learning platforms can be used with smartphones, tablets, and desktop computers.

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Digital classrooms

Learning with 'e's

We talked for instance about how technology would streamline assessment, and how the curriculum might be impacted by new technologies. We did not foresee the touch tablets and their rapid success in schools, nor did we predict the rapid rise of smart phones and apps, or the potential of augmented reality.

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Digital classrooms

Learning with 'e's

We talked for instance about how technology would streamline assessment, and how the curriculum might be impacted by new technologies. We did not foresee the touch tablets and their rapid success in schools, nor did we predict the rapid rise of smart phones and apps, or the potential of augmented reality.