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Support High-Quality Science Instruction with Gamification and Automation

edWeb.net

Watch the Recording Listen to the Podcast Gamification is the integration of game-based mechanics and design elements into a non-gaming environment to motivate and engage people. ” The Science of Gamification and Learning At its core, gamification is about using game design principles to motivate people to take action. .

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10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

2 – Designing Online Assessments As you assess learning online, you’ll want to use the research-based best practices for online assessments. Feedback using your formative and summative assessment tools is also essential. Check out Designing Online Assessments for Students — a course that can help you in this area.

Course 339
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8 LMS features that support student autonomy in the classroom and beyond

Neo LMS

Student autonomy in the classroom is important both for learners and teachers. It helps them find a balance between frontal lessons and individual study, interaction and reflection, formal evaluation and self-assessment. . Today’s educational technology makes it easier to support student autonomy in the classroom and beyond it.

LMS 403
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20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

Course: Designing Blended Learning for Student Engagement and Achievement “By the end of the course, you will be able to design and implement meaningful blended learning experiences with objective-aligned assessments and activities that foster core 21st-century skills.” Check out the course 17.

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21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

Even when connecting at a distance instead of in person, we can all benefit from learning some skills to connect with students on an emotional level, even while delivering classroom instruction. Online Assessment. Assessment must respect learners, provide actionable feedback, and motivate. Look at this course.

Course 487
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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL). EdSurge: What inspired you to create SplashLearn?

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AI in Education

eSchool News

AI algorithms analyze students’ individual strengths, weaknesses, and learning styles to tailor educational content, pacing, and assessments accordingly. This personalized approach not only accommodates diverse learning needs but also maximizes student engagement and understanding.