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How Games Can Hook Students With Short Attention Spans

Digital Promise

This article originally appeared on The Conversation. Read the original article. One of the avenues they are exploring is gamification – integrating games and their principles into learning. To this end, some schools are turning to gamification.

Digital classrooms

Learning with 'e's

Blogs and wikis and other social media made an appearance, even though at the time they were still fairly nascent in compulsory education. Schools working in partnership with commercial companies will ensure it happens.

Is All the Technology in Modern Classrooms a Good Thing?

EdNews Daily

Companies are creating technology-based products specifically for the classroom, and many schools and institutions are requiring students to use tablets or computers for their assignments. Technology Is Creating New Social Problems. Gamification Can Helps Kids Learn.

Digital classrooms

Learning with 'e's

Blogs and wikis and other social media made an appearance, even though at the time they were still fairly nascent in compulsory education. Schools working in partnership with commercial companies will ensure it happens.

The Business of 'Ed-Tech Trends'

Hack Education

Tom Webster, the VP of strategy at the market research firm Edison Research, argued that the report should be viewed as “an extremely effective piece of content marketing,” pointing to the number of slides that cite data about or by a portfolio company of Meeker’s employer, the venture capital firm Kleiner Perkins Smith Caulfield. “Why are there 72 slides about gaming, from a company invested in EA, Zynga, Mobcrush, and Magic Leap?”

Education Technology and the Year of Wishful Thinking

Hack Education

Bush ), and the invocation of facts, evidence, and expertise in political arguments (particularly those arguments on social media) is now interpreted as bias rather objectivity. The media? In January, “brain-training” company Lumosity agreed to pay $2 million to settle Federal Trade Commission charges that it had deceived customers with its claims that its games improved cognitive functions. ” “Modern pedagogical methods require modern media.”