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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

Tailwinds: An Enabling Ecosystem A baseline enabling condition for game-based learning is access to computers and broadband. COVID has also accelerated funding for broadband in underserved neighborhoods. Companies like Microsoft (Minecraft), Epic (Fortnite Creator) and Roblox have set up education divisions with ambitious goals.

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A school district is building a DIY broadband network

The Hechinger Report

But Bredder can’t give students the tool he considers most indispensable to 21st-century learning — broadband internet beyond school walls. They’re building their own countywide broadband network. This is an equity issue,” said Bredder. “If The hardware on the towers then blasts that connection about 10 miles into the valley below.

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K–12's Digital Transformation Is Giving Libraries a Modern Makeover

EdTech Magazine

Administrators considering housing a makerspace in a library should make sure the library has a proper power supply for large equipment such as printers and audio/video infrastructure for games like “ Minecraft.”. This article is part of the "Connect IT: Bridging the Gap Between Education and Technology" series. by David Andrade.

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State Leadership Working Towards Broadband Access for All

edWeb.net

If the workday of an adult typically requires seamless broadband access, then it’s reasonable that today’s students need the same access during their school day. The key is the state leadership to make broadband accessible to all. More important, states are starting to recognize the need for equitable access off site.

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OPINION: Equity in online learning is about much more than technology access

The Hechinger Report

And there are indeed sharp disparities in home access to computers and reliable broadband service. My company, StraighterLine , exists to help get students halfway through college by quickly and affordably completing their prerequisites. Yet, as this spring’s pivot to online learning showed us, equity remains a significant challenge.

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How Indian Tutoring App Provider Byju’s Got So Big

Edsurge

In this still from a Byju's provided video, about 20,000 students pack the country's largest indoor arena for a math lesson from the company's CEO in 2013. The stunt came years before the CEO’s company, Byju’s, launched a learning app that would take the company to 35 million downloads, with 2.7 million) this fiscal year.

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A Thinking Person’s Guide to EdTech News (2017 Week 37 Edition)

Doug Levin

And whether you are personally concerned about issues of privacy (perhaps because you believe you have nothing to hide ), you should be concerned about the ability of even the most sophisticated technology company to keep the data collected about you secure. Data breaches happen with alarming frequency. Alphabet was sitting on $94.7

EdTech 150