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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

Claims on Social Media : Students consider the sources of a tweet and the information contained in it in order to describe what makes it both a useful and not useful source of information. Social Media Video : Students watch an online video and identify its strengths and weaknesses.

G Suite for Special Education | Google Teacher Tribe Podcast Episode 4 with Carrie Baughcum

Shake Up Learning

You can play the first episode using the player below, or subscribe on iOS , Android , Stitcher or RSS. You can subscribe to the Podcast on iOS , Android , Stitcher or RSS. Updates start with a facelift to the desktop and mobile apps along with some great new features!

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STEAM It Up with the 8 C’s! 50+ Ideas & Resources

Teacher Reboot Camp

Others are encouraged to create their own #EmojiScience videos and share them on social media with the hashtag #EmojiScience. My favorite comic creators are Pixton (Web/iOS/Android), Makebeliefs , ToonDoon , Friendstrip and Comics Head. These free apps are my favorite for keeping ongoing observation journals- ProjectNoah.org (iOS/Android), Zydeco Inquiry (iOS), BioKIDS (iOS), and Evernote (Web/iOS/Android).

STEAM It Up with the 8 C’s! 50+ Ideas & Resources

Teacher Reboot Camp

Others are encouraged to create their own #EmojiScience videos and share them on social media with the hashtag #EmojiScience. My favorite comic creators are Pixton (Web/iOS/Android), Makebeliefs , ToonDoon , Friendstrip and Comics Head. These free apps are my favorite for keeping ongoing observation journals- ProjectNoah.org (iOS/Android), Zydeco Inquiry (iOS), BioKIDS (iOS), and Evernote (Web/iOS/Android).

STEAM It Up for Struggling Students! 15+ Resources

Teacher Reboot Camp

Instead, get your students interested in the lesson through any of these types of instructional methods: multimedia, visual aids, screencasts, hands-on learning, sensory learning, TPR- total physical response, graphic organizers , role-plays , visual aids, realia, flashcards , pair work/group work, storytelling , diagrams, foldables, gamification , flipped learning , labeling, magic , games, problem/project based learning , drama , finger plays , QR codes , mindmapping and notetaking.

International ed tech and pedagogical projects: notes from INTED 2017

Bryan Alexander

Gaming: many examples of people using games for learning, or gamification for public good (public health, for one). Interesting studies and projects, from using MOOCs on mobile devices to former colonies accessing courses created by their prior colonizers.

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