Remove Android Remove Gamification Remove Mobility Remove Social Media
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G Suite for Special Education | Google Teacher Tribe Podcast Episode 4 with Carrie Baughcum

Shake Up Learning

You can play the first episode using the player below, or subscribe on iOS , Android , Stitcher or RSS. You can subscribe to the Podcast on iOS , Android , Stitcher or RSS. Updates start with a facelift to the desktop and mobile apps along with some great new features! Gamification Resources from Carrie. On the Blogs.

Google 50
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STEAM It Up with the 8 C’s! 50+ Ideas & Resources

Teacher Reboot Camp

Others are encouraged to create their own #EmojiScience videos and share them on social media with the hashtag #EmojiScience. My favorite comic creators are Pixton (Web/iOS/Android), Makebeliefs , ToonDoon , Friendstrip and Comics Head. Try Hopscotch (students learn coding), TinyTap (iOS/Android), or Scratch MIT.

Resources 150
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STEAM It Up with the 8 C’s! 50+ Ideas & Resources

Teacher Reboot Camp

Others are encouraged to create their own #EmojiScience videos and share them on social media with the hashtag #EmojiScience. My favorite comic creators are Pixton (Web/iOS/Android), Makebeliefs , ToonDoon , Friendstrip and Comics Head. Try Hopscotch (students learn coding), TinyTap (iOS/Android), or Scratch MIT.

Resources 150
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STEAM It Up for Struggling Students! 15+ Resources

Teacher Reboot Camp

Top Literacy Tools & Apps- Google App ( click here for Google resources ), Rewordify.com , Subtext.com and free iPad app, Hemingwayapp.com , Grammarly , Quizlet iOS/Android Apps, and Google Templates. Create a virtual learning space with Edmodo , Schoology , Weebly , Wikis, blogs, or other social media tools. Make it mobile!

Resources 150
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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

Claims on Social Media : Students consider the sources of a tweet and the information contained in it in order to describe what makes it both a useful and not useful source of information. Social Media Video : Students watch an online video and identify its strengths and weaknesses.

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International ed tech and pedagogical projects: notes from INTED 2017

Bryan Alexander

Gaming: many examples of people using games for learning, or gamification for public good (public health, for one). Social media: various projects making use of it, including having students write to Twitter in a new language, or inviting Chinese students in another country to use WeChat to improve their morale.

MOOC 42