Remove Android Remove Flipped Classroom Remove Gamification Remove MOOC
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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.

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Education Technology and the Year of Wishful Thinking

Hack Education

Pokemon Go : “Why Pokemon Go shows the future of learning gamification,” according to Education Dive at least. Or the flipped classroom. Or MOOCs even. Say, the Android device in Google’s Cardboard Viewer and Expeditions program.). Bonus: “ 5.3 Fads fade, of course. Hype wanes.